Merge 5ad27128ad into 6af205a13a
This commit is contained in:
commit
56a5ab8c7e
@ -311,6 +311,7 @@ ack reaction after the bot replies.
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- `guilds.<id>.channels`: channel rules (keys are channel slugs or ids).
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- `guilds.<id>.requireMention`: per-guild mention requirement (overridable per channel).
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- `guilds.<id>.reactionNotifications`: reaction system event mode (`off`, `own`, `all`, `allowlist`).
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- `guilds.<id>.reactionTrigger`: reaction trigger mode - invoke agent turn on reaction (`off`, `own`, `all`, `allowlist`). Default: `off`.
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- `textChunkLimit`: outbound text chunk size (chars). Default: 2000.
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- `chunkMode`: `length` (default) splits only when exceeding `textChunkLimit`; `newline` splits on blank lines (paragraph boundaries) before length chunking.
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- `maxLinesPerMessage`: soft max line count per message. Default: 17.
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@ -332,6 +333,29 @@ Reaction notifications use `guilds.<id>.reactionNotifications`:
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- `all`: all reactions on all messages.
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- `allowlist`: reactions from `guilds.<id>.users` on all messages (empty list disables).
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### Reaction triggers
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Use `guilds.<id>.reactionTrigger` to invoke an agent turn when a user reacts to a message (instead of just queueing a system event):
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- `off`: no agent invocation on reactions (default).
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- `own`: trigger agent when reacting to the bot's own messages.
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- `all`: trigger agent on reactions to any message.
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- `allowlist`: trigger agent for reactions from `guilds.<id>.users` only.
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Additional options:
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- `guilds.<id>.reactionTriggerEmojis`: array of emojis that trigger (e.g., `["🤖", "👀"]`). Omit to allow all emojis.
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- `guilds.<id>.reactionTriggerCooldownMs`: cooldown between triggers per user per message. Default: 30000 (30 seconds). Set to 0 to disable.
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When triggered, the agent receives a synthetic message containing:
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- The reactor's user tag and the emoji they used
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- The content of the reacted-to message (if available)
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Notes:
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- Only reaction **adds** trigger the agent (removes do not)
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- Rate limiting prevents spam from rapid reactions
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- Uses the guild's `users` allowlist when mode is `allowlist`
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This is useful for interactive workflows where reactions serve as commands (e.g., 👀 to request analysis, 🤖 to trigger a response).
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### Tool action defaults
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| Action group | Default | Notes |
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13304
package-lock.json
generated
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13304
package-lock.json
generated
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File diff suppressed because it is too large
Load Diff
@ -41,6 +41,8 @@ export type DiscordGuildChannelConfig = {
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export type DiscordReactionNotificationMode = "off" | "own" | "all" | "allowlist";
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export type DiscordReactionTriggerMode = "off" | "own" | "all" | "allowlist";
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export type DiscordGuildEntry = {
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slug?: string;
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requireMention?: boolean;
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@ -49,6 +51,12 @@ export type DiscordGuildEntry = {
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toolsBySender?: GroupToolPolicyBySenderConfig;
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/** Reaction notification mode (off|own|all|allowlist). Default: own. */
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reactionNotifications?: DiscordReactionNotificationMode;
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/** Reaction trigger mode: invoke agent turn on reaction (off|own|all|allowlist). Default: off. */
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reactionTrigger?: DiscordReactionTriggerMode;
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/** Only trigger on specific emojis (e.g., ["🤖", "👀"]). Empty/omitted = all emojis. */
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reactionTriggerEmojis?: string[];
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/** Cooldown in ms between reaction triggers per user per message. Default: 30000 (30s). */
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reactionTriggerCooldownMs?: number;
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users?: Array<string | number>;
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channels?: Record<string, DiscordGuildChannelConfig>;
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};
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@ -206,6 +206,12 @@ export const DiscordGuildSchema = z
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tools: ToolPolicySchema,
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toolsBySender: ToolPolicyBySenderSchema,
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reactionNotifications: z.enum(["off", "own", "all", "allowlist"]).optional(),
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/** Reaction trigger mode: invoke agent turn on reaction (off|own|all|allowlist). Default: off. */
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reactionTrigger: z.enum(["off", "own", "all", "allowlist"]).optional(),
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/** Only trigger on specific emojis (e.g., ["🤖", "👀"]). Empty/omitted = all emojis. */
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reactionTriggerEmojis: z.array(z.string()).optional(),
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/** Cooldown in ms between reaction triggers per user per message. Default: 30000 (30s). */
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reactionTriggerCooldownMs: z.number().int().min(0).optional(),
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users: z.array(z.union([z.string(), z.number()])).optional(),
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channels: z.record(z.string(), DiscordGuildChannelSchema.optional()).optional(),
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})
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@ -22,6 +22,12 @@ export type DiscordGuildEntryResolved = {
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slug?: string;
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requireMention?: boolean;
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reactionNotifications?: "off" | "own" | "all" | "allowlist";
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/** Reaction trigger mode: invoke agent turn on reaction (off|own|all|allowlist). Default: off. */
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reactionTrigger?: "off" | "own" | "all" | "allowlist";
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/** Only trigger on specific emojis. Empty/omitted = all emojis. */
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reactionTriggerEmojis?: string[];
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/** Cooldown in ms between reaction triggers per user per message. Default: 30000 (30s). */
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reactionTriggerCooldownMs?: number;
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users?: Array<string | number>;
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channels?: Record<
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string,
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@ -366,3 +372,34 @@ export function shouldEmitDiscordReactionNotification(params: {
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}
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return false;
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}
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/**
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* Determines if a reaction should trigger an agent turn (invoke the agent).
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* Uses the same logic as shouldEmitDiscordReactionNotification but with a separate config.
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*/
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export function shouldTriggerDiscordReaction(params: {
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mode?: "off" | "own" | "all" | "allowlist";
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botId?: string;
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messageAuthorId?: string;
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userId: string;
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userName?: string;
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userTag?: string;
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allowlist?: Array<string | number>;
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}): boolean {
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const mode = params.mode ?? "off"; // Default: off (don't trigger)
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if (mode === "off") return false;
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if (mode === "all") return true;
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if (mode === "own") {
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return Boolean(params.botId && params.messageAuthorId === params.botId);
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}
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if (mode === "allowlist") {
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const list = normalizeDiscordAllowList(params.allowlist, ["discord:", "user:"]);
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if (!list) return false;
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return allowListMatches(list, {
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id: params.userId,
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name: params.userName,
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tag: params.userTag,
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});
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}
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return false;
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}
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@ -18,14 +18,49 @@ import {
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resolveDiscordChannelConfigWithFallback,
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resolveDiscordGuildEntry,
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shouldEmitDiscordReactionNotification,
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shouldTriggerDiscordReaction,
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} from "./allow-list.js";
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import { formatDiscordReactionEmoji, formatDiscordUserTag } from "./format.js";
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import { resolveDiscordChannelInfo } from "./message-utils.js";
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import { dispatchReactionTrigger } from "./reaction-trigger.js";
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type LoadedConfig = ReturnType<typeof import("../../config/config.js").loadConfig>;
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type RuntimeEnv = import("../../runtime.js").RuntimeEnv;
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type Logger = ReturnType<typeof import("../../logging/subsystem.js").createSubsystemLogger>;
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// Rate limiting for reaction triggers: Map<"messageId:userId", lastTriggerTimestamp>
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const reactionTriggerCooldowns = new Map<string, number>();
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const DEFAULT_REACTION_TRIGGER_COOLDOWN_MS = 30_000; // 30 seconds
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function checkReactionTriggerCooldown(params: {
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messageId: string;
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userId: string;
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cooldownMs?: number;
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}): boolean {
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const { messageId, userId, cooldownMs = DEFAULT_REACTION_TRIGGER_COOLDOWN_MS } = params;
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if (cooldownMs <= 0) return true; // No cooldown
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const key = `${messageId}:${userId}`;
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const now = Date.now();
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const lastTrigger = reactionTriggerCooldowns.get(key);
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if (lastTrigger && now - lastTrigger < cooldownMs) {
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return false; // Still in cooldown
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}
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reactionTriggerCooldowns.set(key, now);
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// Cleanup old entries periodically (keep map from growing unbounded)
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if (reactionTriggerCooldowns.size > 1000) {
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const cutoff = now - cooldownMs * 2;
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for (const [k, v] of reactionTriggerCooldowns) {
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if (v < cutoff) reactionTriggerCooldowns.delete(k);
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}
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}
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return true; // Allowed
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}
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export type DiscordMessageEvent = Parameters<MessageCreateListener["handle"]>[0];
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export type DiscordMessageHandler = (data: DiscordMessageEvent, client: Client) => Promise<void>;
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@ -97,6 +132,7 @@ export class DiscordReactionListener extends MessageReactionAddListener {
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private params: {
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cfg: LoadedConfig;
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accountId: string;
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token: string;
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runtime: RuntimeEnv;
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botUserId?: string;
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guildEntries?: Record<string, import("./allow-list.js").DiscordGuildEntryResolved>;
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@ -115,6 +151,7 @@ export class DiscordReactionListener extends MessageReactionAddListener {
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action: "added",
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cfg: this.params.cfg,
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accountId: this.params.accountId,
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token: this.params.token,
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botUserId: this.params.botUserId,
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guildEntries: this.params.guildEntries,
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logger: this.params.logger,
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@ -135,6 +172,7 @@ export class DiscordReactionRemoveListener extends MessageReactionRemoveListener
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private params: {
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cfg: LoadedConfig;
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accountId: string;
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token: string;
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runtime: RuntimeEnv;
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botUserId?: string;
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guildEntries?: Record<string, import("./allow-list.js").DiscordGuildEntryResolved>;
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@ -153,6 +191,7 @@ export class DiscordReactionRemoveListener extends MessageReactionRemoveListener
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action: "removed",
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cfg: this.params.cfg,
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accountId: this.params.accountId,
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token: this.params.token,
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botUserId: this.params.botUserId,
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guildEntries: this.params.guildEntries,
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logger: this.params.logger,
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@ -174,6 +213,7 @@ async function handleDiscordReactionEvent(params: {
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action: "added" | "removed";
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cfg: LoadedConfig;
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accountId: string;
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token: string;
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botUserId?: string;
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guildEntries?: Record<string, import("./allow-list.js").DiscordGuildEntryResolved>;
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logger: Logger;
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@ -230,21 +270,58 @@ async function handleDiscordReactionEvent(params: {
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if (botUserId && user.id === botUserId) return;
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const reactionMode = guildInfo?.reactionNotifications ?? "own";
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const reactionNotifyMode = guildInfo?.reactionNotifications ?? "own";
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const reactionTriggerMode = guildInfo?.reactionTrigger ?? "off";
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const message = await data.message.fetch().catch(() => null);
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const messageAuthorId = message?.author?.id ?? undefined;
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const shouldNotify = shouldEmitDiscordReactionNotification({
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mode: reactionMode,
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botId: botUserId,
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messageAuthorId,
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userId: user.id,
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userName: user.username,
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userTag: formatDiscordUserTag(user),
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allowlist: guildInfo?.users,
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});
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if (!shouldNotify) return;
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const emojiLabel = formatDiscordReactionEmoji(data.emoji);
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// Check if we should trigger an agent turn (only on "added", not "removed")
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let shouldTrigger = false;
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if (action === "added") {
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shouldTrigger = shouldTriggerDiscordReaction({
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mode: reactionTriggerMode,
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botId: botUserId,
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messageAuthorId,
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userId: user.id,
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userName: user.username,
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userTag: formatDiscordUserTag(user),
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allowlist: guildInfo?.users,
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});
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// Check emoji filter if configured
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if (shouldTrigger && guildInfo?.reactionTriggerEmojis?.length) {
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const allowedEmojis = guildInfo.reactionTriggerEmojis;
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shouldTrigger = allowedEmojis.includes(emojiLabel);
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}
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// Check rate limit
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if (shouldTrigger) {
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const cooldownMs =
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guildInfo?.reactionTriggerCooldownMs ?? DEFAULT_REACTION_TRIGGER_COOLDOWN_MS;
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shouldTrigger = checkReactionTriggerCooldown({
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messageId: data.message_id,
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userId: user.id,
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cooldownMs,
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});
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}
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}
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// Check if we should notify via system event (only if not triggering)
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const shouldNotify =
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!shouldTrigger &&
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shouldEmitDiscordReactionNotification({
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mode: reactionNotifyMode,
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botId: botUserId,
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messageAuthorId,
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userId: user.id,
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userName: user.username,
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userTag: formatDiscordUserTag(user),
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allowlist: guildInfo?.users,
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});
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if (!shouldTrigger && !shouldNotify) return;
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const actorLabel = formatDiscordUserTag(user);
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const guildSlug =
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guildInfo?.slug || (data.guild?.name ? normalizeDiscordSlug(data.guild.name) : data.guild_id);
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@ -253,9 +330,7 @@ async function handleDiscordReactionEvent(params: {
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: channelName
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? `#${normalizeDiscordSlug(channelName)}`
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: `#${data.channel_id}`;
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const authorLabel = message?.author ? formatDiscordUserTag(message.author) : undefined;
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const baseText = `Discord reaction ${action}: ${emojiLabel} by ${actorLabel} on ${guildSlug} ${channelLabel} msg ${data.message_id}`;
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const text = authorLabel ? `${baseText} from ${authorLabel}` : baseText;
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const route = resolveAgentRoute({
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cfg: params.cfg,
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channel: "discord",
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@ -263,6 +338,33 @@ async function handleDiscordReactionEvent(params: {
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guildId: data.guild_id ?? undefined,
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peer: { kind: "channel", id: data.channel_id },
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||||
});
|
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// If trigger mode, dispatch to agent
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if (shouldTrigger) {
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await dispatchReactionTrigger({
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cfg: params.cfg,
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client,
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accountId: params.accountId,
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token: params.token,
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logger: params.logger,
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route,
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emoji: emojiLabel,
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action,
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reactor: user,
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message: message as import("@buape/carbon").Message<true> | null,
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messageId: data.message_id,
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channelId: data.channel_id,
|
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guildId: data.guild_id,
|
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guildSlug: typeof guildSlug === "string" ? guildSlug : undefined,
|
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channelSlug: channelSlug || undefined,
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});
|
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return;
|
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}
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|
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// Otherwise, queue system event for notification
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const authorLabel = message?.author ? formatDiscordUserTag(message.author) : undefined;
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const baseText = `Discord reaction ${action}: ${emojiLabel} by ${actorLabel} on ${guildSlug} ${channelLabel} msg ${data.message_id}`;
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const text = authorLabel ? `${baseText} from ${authorLabel}` : baseText;
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enqueueSystemEvent(text, {
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sessionKey: route.sessionKey,
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contextKey: `discord:reaction:${action}:${data.message_id}:${user.id}:${emojiLabel}`,
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|
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@ -523,6 +523,7 @@ export async function monitorDiscordProvider(opts: MonitorDiscordOpts = {}) {
|
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new DiscordReactionListener({
|
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cfg,
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accountId: account.accountId,
|
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token,
|
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runtime,
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||||
botUserId,
|
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guildEntries,
|
||||
@ -534,6 +535,7 @@ export async function monitorDiscordProvider(opts: MonitorDiscordOpts = {}) {
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||||
new DiscordReactionRemoveListener({
|
||||
cfg,
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accountId: account.accountId,
|
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token,
|
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runtime,
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botUserId,
|
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guildEntries,
|
||||
|
||||
207
src/discord/monitor/reaction-trigger.ts
Normal file
207
src/discord/monitor/reaction-trigger.ts
Normal file
@ -0,0 +1,207 @@
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/**
|
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* Discord reaction trigger dispatch module.
|
||||
*
|
||||
* When reactionTrigger is enabled, this module handles invoking an agent turn
|
||||
* when a user reacts to a message, instead of just queueing a system event.
|
||||
*/
|
||||
|
||||
import type { Client, Message, User } from "@buape/carbon";
|
||||
|
||||
import { dispatchInboundMessage } from "../../auto-reply/dispatch.js";
|
||||
import { formatInboundEnvelope, resolveEnvelopeFormatOptions } from "../../auto-reply/envelope.js";
|
||||
import { createReplyDispatcherWithTyping } from "../../auto-reply/reply/reply-dispatcher.js";
|
||||
import { finalizeInboundContext } from "../../auto-reply/reply/inbound-context.js";
|
||||
import { resolveStorePath } from "../../config/sessions.js";
|
||||
import { recordInboundSession } from "../../channels/session.js";
|
||||
import { danger, logVerbose } from "../../globals.js";
|
||||
import type { ResolvedAgentRoute } from "../../routing/resolve-route.js";
|
||||
import { normalizeDiscordSlug } from "./allow-list.js";
|
||||
import { formatDiscordUserTag } from "./format.js";
|
||||
import { deliverDiscordReply } from "./reply-delivery.js";
|
||||
|
||||
type LoadedConfig = ReturnType<typeof import("../../config/config.js").loadConfig>;
|
||||
type Logger = ReturnType<typeof import("../../logging/subsystem.js").createSubsystemLogger>;
|
||||
|
||||
export type DiscordReactionTriggerParams = {
|
||||
cfg: LoadedConfig;
|
||||
client: Client;
|
||||
accountId: string;
|
||||
token: string;
|
||||
logger: Logger;
|
||||
route: ResolvedAgentRoute;
|
||||
// Reaction info
|
||||
emoji: string;
|
||||
action: "added" | "removed";
|
||||
reactor: User;
|
||||
// Message info
|
||||
message: Message<true> | null;
|
||||
messageId: string;
|
||||
channelId: string;
|
||||
guildId: string;
|
||||
guildSlug?: string;
|
||||
channelSlug?: string;
|
||||
};
|
||||
|
||||
/**
|
||||
* Format the body text for a reaction-triggered agent turn.
|
||||
*/
|
||||
function formatReactionTriggerBody(params: {
|
||||
emoji: string;
|
||||
action: "added" | "removed";
|
||||
reactor: User;
|
||||
messageContent?: string;
|
||||
messageAuthor?: User;
|
||||
}): string {
|
||||
const { emoji, action, reactor, messageContent, messageAuthor } = params;
|
||||
const reactorTag = formatDiscordUserTag(reactor);
|
||||
const authorTag = messageAuthor ? formatDiscordUserTag(messageAuthor) : "unknown";
|
||||
|
||||
const actionLabel = action === "added" ? "reacted with" : "removed reaction";
|
||||
|
||||
// Format as a clear action request, not just a notification
|
||||
if (messageContent?.trim()) {
|
||||
return `${reactorTag} ${actionLabel} ${emoji} to this message from ${authorTag}:\n"${messageContent}"\n\nPlease acknowledge or respond to this reaction.`;
|
||||
}
|
||||
return `${reactorTag} ${actionLabel} ${emoji} to a message. Please acknowledge this reaction.`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Dispatch a reaction as an agent turn.
|
||||
*
|
||||
* This creates a synthetic inbound message from the reaction and invokes the agent,
|
||||
* similar to how a regular message would be processed.
|
||||
*/
|
||||
export async function dispatchReactionTrigger(params: DiscordReactionTriggerParams): Promise<void> {
|
||||
const {
|
||||
cfg,
|
||||
client,
|
||||
accountId,
|
||||
token,
|
||||
logger,
|
||||
route,
|
||||
emoji,
|
||||
action,
|
||||
reactor,
|
||||
message,
|
||||
messageId,
|
||||
channelId,
|
||||
guildId,
|
||||
guildSlug,
|
||||
channelSlug,
|
||||
} = params;
|
||||
|
||||
try {
|
||||
const messageContent = message?.content ?? undefined;
|
||||
const messageAuthor = message?.author ?? undefined;
|
||||
|
||||
// Build the body text
|
||||
const body = formatReactionTriggerBody({
|
||||
emoji,
|
||||
action,
|
||||
reactor,
|
||||
messageContent,
|
||||
messageAuthor,
|
||||
});
|
||||
|
||||
// Build envelope options
|
||||
const envelopeOptions = resolveEnvelopeFormatOptions(cfg);
|
||||
|
||||
// Format as inbound envelope
|
||||
const fromLabel = guildSlug
|
||||
? `Discord ${guildSlug} #${channelSlug ?? channelId}`
|
||||
: `Discord #${channelSlug ?? channelId}`;
|
||||
const senderTag = formatDiscordUserTag(reactor);
|
||||
const timestamp = Date.now();
|
||||
|
||||
const combinedBody = formatInboundEnvelope({
|
||||
channel: "Discord",
|
||||
from: fromLabel,
|
||||
timestamp,
|
||||
body,
|
||||
chatType: "channel",
|
||||
senderLabel: senderTag,
|
||||
envelope: envelopeOptions,
|
||||
});
|
||||
|
||||
// Build inbound context
|
||||
const ctxPayload = finalizeInboundContext({
|
||||
Body: combinedBody,
|
||||
RawBody: body,
|
||||
CommandBody: body,
|
||||
From: `discord:${reactor.id}`,
|
||||
To: `channel:${channelId}`,
|
||||
SessionKey: route.sessionKey,
|
||||
AccountId: accountId,
|
||||
ChatType: "channel",
|
||||
ConversationLabel: fromLabel,
|
||||
SenderName: reactor.globalName ?? reactor.username,
|
||||
SenderId: reactor.id,
|
||||
SenderUsername: reactor.username,
|
||||
SenderTag: senderTag,
|
||||
GroupChannel: channelSlug ? `#${channelSlug}` : undefined,
|
||||
GroupSpace: guildId,
|
||||
Provider: "discord",
|
||||
Surface: "discord",
|
||||
WasMentioned: false,
|
||||
// Use a unique MessageSid for reactions to avoid dedupe with the original message
|
||||
MessageSid: `${messageId}:reaction:${reactor.id}:${emoji}:${action}`,
|
||||
Timestamp: timestamp,
|
||||
CommandAuthorized: true,
|
||||
CommandSource: "reaction",
|
||||
OriginatingChannel: "discord",
|
||||
OriginatingTo: `channel:${channelId}`,
|
||||
});
|
||||
|
||||
// Record session
|
||||
const storePath = resolveStorePath(cfg.session?.store, { agentId: route.agentId });
|
||||
await recordInboundSession({
|
||||
storePath,
|
||||
sessionKey: route.sessionKey,
|
||||
ctx: ctxPayload,
|
||||
onRecordError: (err: unknown) => {
|
||||
logVerbose(`discord reaction trigger: failed to record session: ${String(err)}`);
|
||||
},
|
||||
});
|
||||
|
||||
logVerbose(
|
||||
`discord reaction trigger: ${emoji} by ${senderTag} on msg ${messageId} → dispatching to agent`,
|
||||
);
|
||||
|
||||
// Create reply dispatcher
|
||||
const discordConfig = cfg.channels?.discord;
|
||||
const textLimit = discordConfig?.textChunkLimit ?? 2000;
|
||||
|
||||
const { dispatcher, replyOptions, markDispatchIdle } = createReplyDispatcherWithTyping({
|
||||
deliver: async (payload) => {
|
||||
await deliverDiscordReply({
|
||||
replies: [payload],
|
||||
target: `channel:${channelId}`,
|
||||
token,
|
||||
accountId,
|
||||
rest: client.rest,
|
||||
runtime: {
|
||||
log: () => {},
|
||||
error: (msg: string) => logger.error(msg),
|
||||
exit: (() => {}) as unknown as (code: number) => never,
|
||||
},
|
||||
textLimit,
|
||||
});
|
||||
},
|
||||
onError: (err: unknown, info: { kind: string }) => {
|
||||
logger.error(danger(`discord reaction trigger ${info.kind} failed: ${String(err)}`));
|
||||
},
|
||||
});
|
||||
|
||||
// Dispatch to agent
|
||||
await dispatchInboundMessage({
|
||||
ctx: ctxPayload,
|
||||
cfg,
|
||||
dispatcher,
|
||||
replyOptions,
|
||||
});
|
||||
|
||||
markDispatchIdle();
|
||||
} catch (err) {
|
||||
logger.error(danger(`discord reaction trigger failed: ${String(err)}`));
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user