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8 changed files with 13704 additions and 14 deletions

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@ -311,6 +311,7 @@ ack reaction after the bot replies.
- `guilds.<id>.channels`: channel rules (keys are channel slugs or ids).
- `guilds.<id>.requireMention`: per-guild mention requirement (overridable per channel).
- `guilds.<id>.reactionNotifications`: reaction system event mode (`off`, `own`, `all`, `allowlist`).
- `guilds.<id>.reactionTrigger`: reaction trigger mode - invoke agent turn on reaction (`off`, `own`, `all`, `allowlist`). Default: `off`.
- `textChunkLimit`: outbound text chunk size (chars). Default: 2000.
- `chunkMode`: `length` (default) splits only when exceeding `textChunkLimit`; `newline` splits on blank lines (paragraph boundaries) before length chunking.
- `maxLinesPerMessage`: soft max line count per message. Default: 17.
@ -332,6 +333,29 @@ Reaction notifications use `guilds.<id>.reactionNotifications`:
- `all`: all reactions on all messages.
- `allowlist`: reactions from `guilds.<id>.users` on all messages (empty list disables).
### Reaction triggers
Use `guilds.<id>.reactionTrigger` to invoke an agent turn when a user reacts to a message (instead of just queueing a system event):
- `off`: no agent invocation on reactions (default).
- `own`: trigger agent when reacting to the bot's own messages.
- `all`: trigger agent on reactions to any message.
- `allowlist`: trigger agent for reactions from `guilds.<id>.users` only.
Additional options:
- `guilds.<id>.reactionTriggerEmojis`: array of emojis that trigger (e.g., `["🤖", "👀"]`). Omit to allow all emojis.
- `guilds.<id>.reactionTriggerCooldownMs`: cooldown between triggers per user per message. Default: 30000 (30 seconds). Set to 0 to disable.
When triggered, the agent receives a synthetic message containing:
- The reactor's user tag and the emoji they used
- The content of the reacted-to message (if available)
Notes:
- Only reaction **adds** trigger the agent (removes do not)
- Rate limiting prevents spam from rapid reactions
- Uses the guild's `users` allowlist when mode is `allowlist`
This is useful for interactive workflows where reactions serve as commands (e.g., 👀 to request analysis, 🤖 to trigger a response).
### Tool action defaults
| Action group | Default | Notes |

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@ -41,6 +41,8 @@ export type DiscordGuildChannelConfig = {
export type DiscordReactionNotificationMode = "off" | "own" | "all" | "allowlist";
export type DiscordReactionTriggerMode = "off" | "own" | "all" | "allowlist";
export type DiscordGuildEntry = {
slug?: string;
requireMention?: boolean;
@ -49,6 +51,12 @@ export type DiscordGuildEntry = {
toolsBySender?: GroupToolPolicyBySenderConfig;
/** Reaction notification mode (off|own|all|allowlist). Default: own. */
reactionNotifications?: DiscordReactionNotificationMode;
/** Reaction trigger mode: invoke agent turn on reaction (off|own|all|allowlist). Default: off. */
reactionTrigger?: DiscordReactionTriggerMode;
/** Only trigger on specific emojis (e.g., ["🤖", "👀"]). Empty/omitted = all emojis. */
reactionTriggerEmojis?: string[];
/** Cooldown in ms between reaction triggers per user per message. Default: 30000 (30s). */
reactionTriggerCooldownMs?: number;
users?: Array<string | number>;
channels?: Record<string, DiscordGuildChannelConfig>;
};

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@ -206,6 +206,12 @@ export const DiscordGuildSchema = z
tools: ToolPolicySchema,
toolsBySender: ToolPolicyBySenderSchema,
reactionNotifications: z.enum(["off", "own", "all", "allowlist"]).optional(),
/** Reaction trigger mode: invoke agent turn on reaction (off|own|all|allowlist). Default: off. */
reactionTrigger: z.enum(["off", "own", "all", "allowlist"]).optional(),
/** Only trigger on specific emojis (e.g., ["🤖", "👀"]). Empty/omitted = all emojis. */
reactionTriggerEmojis: z.array(z.string()).optional(),
/** Cooldown in ms between reaction triggers per user per message. Default: 30000 (30s). */
reactionTriggerCooldownMs: z.number().int().min(0).optional(),
users: z.array(z.union([z.string(), z.number()])).optional(),
channels: z.record(z.string(), DiscordGuildChannelSchema.optional()).optional(),
})

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@ -22,6 +22,12 @@ export type DiscordGuildEntryResolved = {
slug?: string;
requireMention?: boolean;
reactionNotifications?: "off" | "own" | "all" | "allowlist";
/** Reaction trigger mode: invoke agent turn on reaction (off|own|all|allowlist). Default: off. */
reactionTrigger?: "off" | "own" | "all" | "allowlist";
/** Only trigger on specific emojis. Empty/omitted = all emojis. */
reactionTriggerEmojis?: string[];
/** Cooldown in ms between reaction triggers per user per message. Default: 30000 (30s). */
reactionTriggerCooldownMs?: number;
users?: Array<string | number>;
channels?: Record<
string,
@ -366,3 +372,34 @@ export function shouldEmitDiscordReactionNotification(params: {
}
return false;
}
/**
* Determines if a reaction should trigger an agent turn (invoke the agent).
* Uses the same logic as shouldEmitDiscordReactionNotification but with a separate config.
*/
export function shouldTriggerDiscordReaction(params: {
mode?: "off" | "own" | "all" | "allowlist";
botId?: string;
messageAuthorId?: string;
userId: string;
userName?: string;
userTag?: string;
allowlist?: Array<string | number>;
}): boolean {
const mode = params.mode ?? "off"; // Default: off (don't trigger)
if (mode === "off") return false;
if (mode === "all") return true;
if (mode === "own") {
return Boolean(params.botId && params.messageAuthorId === params.botId);
}
if (mode === "allowlist") {
const list = normalizeDiscordAllowList(params.allowlist, ["discord:", "user:"]);
if (!list) return false;
return allowListMatches(list, {
id: params.userId,
name: params.userName,
tag: params.userTag,
});
}
return false;
}

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@ -18,14 +18,49 @@ import {
resolveDiscordChannelConfigWithFallback,
resolveDiscordGuildEntry,
shouldEmitDiscordReactionNotification,
shouldTriggerDiscordReaction,
} from "./allow-list.js";
import { formatDiscordReactionEmoji, formatDiscordUserTag } from "./format.js";
import { resolveDiscordChannelInfo } from "./message-utils.js";
import { dispatchReactionTrigger } from "./reaction-trigger.js";
type LoadedConfig = ReturnType<typeof import("../../config/config.js").loadConfig>;
type RuntimeEnv = import("../../runtime.js").RuntimeEnv;
type Logger = ReturnType<typeof import("../../logging/subsystem.js").createSubsystemLogger>;
// Rate limiting for reaction triggers: Map<"messageId:userId", lastTriggerTimestamp>
const reactionTriggerCooldowns = new Map<string, number>();
const DEFAULT_REACTION_TRIGGER_COOLDOWN_MS = 30_000; // 30 seconds
function checkReactionTriggerCooldown(params: {
messageId: string;
userId: string;
cooldownMs?: number;
}): boolean {
const { messageId, userId, cooldownMs = DEFAULT_REACTION_TRIGGER_COOLDOWN_MS } = params;
if (cooldownMs <= 0) return true; // No cooldown
const key = `${messageId}:${userId}`;
const now = Date.now();
const lastTrigger = reactionTriggerCooldowns.get(key);
if (lastTrigger && now - lastTrigger < cooldownMs) {
return false; // Still in cooldown
}
reactionTriggerCooldowns.set(key, now);
// Cleanup old entries periodically (keep map from growing unbounded)
if (reactionTriggerCooldowns.size > 1000) {
const cutoff = now - cooldownMs * 2;
for (const [k, v] of reactionTriggerCooldowns) {
if (v < cutoff) reactionTriggerCooldowns.delete(k);
}
}
return true; // Allowed
}
export type DiscordMessageEvent = Parameters<MessageCreateListener["handle"]>[0];
export type DiscordMessageHandler = (data: DiscordMessageEvent, client: Client) => Promise<void>;
@ -97,6 +132,7 @@ export class DiscordReactionListener extends MessageReactionAddListener {
private params: {
cfg: LoadedConfig;
accountId: string;
token: string;
runtime: RuntimeEnv;
botUserId?: string;
guildEntries?: Record<string, import("./allow-list.js").DiscordGuildEntryResolved>;
@ -115,6 +151,7 @@ export class DiscordReactionListener extends MessageReactionAddListener {
action: "added",
cfg: this.params.cfg,
accountId: this.params.accountId,
token: this.params.token,
botUserId: this.params.botUserId,
guildEntries: this.params.guildEntries,
logger: this.params.logger,
@ -135,6 +172,7 @@ export class DiscordReactionRemoveListener extends MessageReactionRemoveListener
private params: {
cfg: LoadedConfig;
accountId: string;
token: string;
runtime: RuntimeEnv;
botUserId?: string;
guildEntries?: Record<string, import("./allow-list.js").DiscordGuildEntryResolved>;
@ -153,6 +191,7 @@ export class DiscordReactionRemoveListener extends MessageReactionRemoveListener
action: "removed",
cfg: this.params.cfg,
accountId: this.params.accountId,
token: this.params.token,
botUserId: this.params.botUserId,
guildEntries: this.params.guildEntries,
logger: this.params.logger,
@ -174,6 +213,7 @@ async function handleDiscordReactionEvent(params: {
action: "added" | "removed";
cfg: LoadedConfig;
accountId: string;
token: string;
botUserId?: string;
guildEntries?: Record<string, import("./allow-list.js").DiscordGuildEntryResolved>;
logger: Logger;
@ -230,21 +270,58 @@ async function handleDiscordReactionEvent(params: {
if (botUserId && user.id === botUserId) return;
const reactionMode = guildInfo?.reactionNotifications ?? "own";
const reactionNotifyMode = guildInfo?.reactionNotifications ?? "own";
const reactionTriggerMode = guildInfo?.reactionTrigger ?? "off";
const message = await data.message.fetch().catch(() => null);
const messageAuthorId = message?.author?.id ?? undefined;
const shouldNotify = shouldEmitDiscordReactionNotification({
mode: reactionMode,
botId: botUserId,
messageAuthorId,
userId: user.id,
userName: user.username,
userTag: formatDiscordUserTag(user),
allowlist: guildInfo?.users,
});
if (!shouldNotify) return;
const emojiLabel = formatDiscordReactionEmoji(data.emoji);
// Check if we should trigger an agent turn (only on "added", not "removed")
let shouldTrigger = false;
if (action === "added") {
shouldTrigger = shouldTriggerDiscordReaction({
mode: reactionTriggerMode,
botId: botUserId,
messageAuthorId,
userId: user.id,
userName: user.username,
userTag: formatDiscordUserTag(user),
allowlist: guildInfo?.users,
});
// Check emoji filter if configured
if (shouldTrigger && guildInfo?.reactionTriggerEmojis?.length) {
const allowedEmojis = guildInfo.reactionTriggerEmojis;
shouldTrigger = allowedEmojis.includes(emojiLabel);
}
// Check rate limit
if (shouldTrigger) {
const cooldownMs =
guildInfo?.reactionTriggerCooldownMs ?? DEFAULT_REACTION_TRIGGER_COOLDOWN_MS;
shouldTrigger = checkReactionTriggerCooldown({
messageId: data.message_id,
userId: user.id,
cooldownMs,
});
}
}
// Check if we should notify via system event (only if not triggering)
const shouldNotify =
!shouldTrigger &&
shouldEmitDiscordReactionNotification({
mode: reactionNotifyMode,
botId: botUserId,
messageAuthorId,
userId: user.id,
userName: user.username,
userTag: formatDiscordUserTag(user),
allowlist: guildInfo?.users,
});
if (!shouldTrigger && !shouldNotify) return;
const actorLabel = formatDiscordUserTag(user);
const guildSlug =
guildInfo?.slug || (data.guild?.name ? normalizeDiscordSlug(data.guild.name) : data.guild_id);
@ -253,9 +330,7 @@ async function handleDiscordReactionEvent(params: {
: channelName
? `#${normalizeDiscordSlug(channelName)}`
: `#${data.channel_id}`;
const authorLabel = message?.author ? formatDiscordUserTag(message.author) : undefined;
const baseText = `Discord reaction ${action}: ${emojiLabel} by ${actorLabel} on ${guildSlug} ${channelLabel} msg ${data.message_id}`;
const text = authorLabel ? `${baseText} from ${authorLabel}` : baseText;
const route = resolveAgentRoute({
cfg: params.cfg,
channel: "discord",
@ -263,6 +338,33 @@ async function handleDiscordReactionEvent(params: {
guildId: data.guild_id ?? undefined,
peer: { kind: "channel", id: data.channel_id },
});
// If trigger mode, dispatch to agent
if (shouldTrigger) {
await dispatchReactionTrigger({
cfg: params.cfg,
client,
accountId: params.accountId,
token: params.token,
logger: params.logger,
route,
emoji: emojiLabel,
action,
reactor: user,
message: message as import("@buape/carbon").Message<true> | null,
messageId: data.message_id,
channelId: data.channel_id,
guildId: data.guild_id,
guildSlug: typeof guildSlug === "string" ? guildSlug : undefined,
channelSlug: channelSlug || undefined,
});
return;
}
// Otherwise, queue system event for notification
const authorLabel = message?.author ? formatDiscordUserTag(message.author) : undefined;
const baseText = `Discord reaction ${action}: ${emojiLabel} by ${actorLabel} on ${guildSlug} ${channelLabel} msg ${data.message_id}`;
const text = authorLabel ? `${baseText} from ${authorLabel}` : baseText;
enqueueSystemEvent(text, {
sessionKey: route.sessionKey,
contextKey: `discord:reaction:${action}:${data.message_id}:${user.id}:${emojiLabel}`,

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@ -523,6 +523,7 @@ export async function monitorDiscordProvider(opts: MonitorDiscordOpts = {}) {
new DiscordReactionListener({
cfg,
accountId: account.accountId,
token,
runtime,
botUserId,
guildEntries,
@ -534,6 +535,7 @@ export async function monitorDiscordProvider(opts: MonitorDiscordOpts = {}) {
new DiscordReactionRemoveListener({
cfg,
accountId: account.accountId,
token,
runtime,
botUserId,
guildEntries,

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@ -0,0 +1,207 @@
/**
* Discord reaction trigger dispatch module.
*
* When reactionTrigger is enabled, this module handles invoking an agent turn
* when a user reacts to a message, instead of just queueing a system event.
*/
import type { Client, Message, User } from "@buape/carbon";
import { dispatchInboundMessage } from "../../auto-reply/dispatch.js";
import { formatInboundEnvelope, resolveEnvelopeFormatOptions } from "../../auto-reply/envelope.js";
import { createReplyDispatcherWithTyping } from "../../auto-reply/reply/reply-dispatcher.js";
import { finalizeInboundContext } from "../../auto-reply/reply/inbound-context.js";
import { resolveStorePath } from "../../config/sessions.js";
import { recordInboundSession } from "../../channels/session.js";
import { danger, logVerbose } from "../../globals.js";
import type { ResolvedAgentRoute } from "../../routing/resolve-route.js";
import { normalizeDiscordSlug } from "./allow-list.js";
import { formatDiscordUserTag } from "./format.js";
import { deliverDiscordReply } from "./reply-delivery.js";
type LoadedConfig = ReturnType<typeof import("../../config/config.js").loadConfig>;
type Logger = ReturnType<typeof import("../../logging/subsystem.js").createSubsystemLogger>;
export type DiscordReactionTriggerParams = {
cfg: LoadedConfig;
client: Client;
accountId: string;
token: string;
logger: Logger;
route: ResolvedAgentRoute;
// Reaction info
emoji: string;
action: "added" | "removed";
reactor: User;
// Message info
message: Message<true> | null;
messageId: string;
channelId: string;
guildId: string;
guildSlug?: string;
channelSlug?: string;
};
/**
* Format the body text for a reaction-triggered agent turn.
*/
function formatReactionTriggerBody(params: {
emoji: string;
action: "added" | "removed";
reactor: User;
messageContent?: string;
messageAuthor?: User;
}): string {
const { emoji, action, reactor, messageContent, messageAuthor } = params;
const reactorTag = formatDiscordUserTag(reactor);
const authorTag = messageAuthor ? formatDiscordUserTag(messageAuthor) : "unknown";
const actionLabel = action === "added" ? "reacted with" : "removed reaction";
// Format as a clear action request, not just a notification
if (messageContent?.trim()) {
return `${reactorTag} ${actionLabel} ${emoji} to this message from ${authorTag}:\n"${messageContent}"\n\nPlease acknowledge or respond to this reaction.`;
}
return `${reactorTag} ${actionLabel} ${emoji} to a message. Please acknowledge this reaction.`;
}
/**
* Dispatch a reaction as an agent turn.
*
* This creates a synthetic inbound message from the reaction and invokes the agent,
* similar to how a regular message would be processed.
*/
export async function dispatchReactionTrigger(params: DiscordReactionTriggerParams): Promise<void> {
const {
cfg,
client,
accountId,
token,
logger,
route,
emoji,
action,
reactor,
message,
messageId,
channelId,
guildId,
guildSlug,
channelSlug,
} = params;
try {
const messageContent = message?.content ?? undefined;
const messageAuthor = message?.author ?? undefined;
// Build the body text
const body = formatReactionTriggerBody({
emoji,
action,
reactor,
messageContent,
messageAuthor,
});
// Build envelope options
const envelopeOptions = resolveEnvelopeFormatOptions(cfg);
// Format as inbound envelope
const fromLabel = guildSlug
? `Discord ${guildSlug} #${channelSlug ?? channelId}`
: `Discord #${channelSlug ?? channelId}`;
const senderTag = formatDiscordUserTag(reactor);
const timestamp = Date.now();
const combinedBody = formatInboundEnvelope({
channel: "Discord",
from: fromLabel,
timestamp,
body,
chatType: "channel",
senderLabel: senderTag,
envelope: envelopeOptions,
});
// Build inbound context
const ctxPayload = finalizeInboundContext({
Body: combinedBody,
RawBody: body,
CommandBody: body,
From: `discord:${reactor.id}`,
To: `channel:${channelId}`,
SessionKey: route.sessionKey,
AccountId: accountId,
ChatType: "channel",
ConversationLabel: fromLabel,
SenderName: reactor.globalName ?? reactor.username,
SenderId: reactor.id,
SenderUsername: reactor.username,
SenderTag: senderTag,
GroupChannel: channelSlug ? `#${channelSlug}` : undefined,
GroupSpace: guildId,
Provider: "discord",
Surface: "discord",
WasMentioned: false,
// Use a unique MessageSid for reactions to avoid dedupe with the original message
MessageSid: `${messageId}:reaction:${reactor.id}:${emoji}:${action}`,
Timestamp: timestamp,
CommandAuthorized: true,
CommandSource: "reaction",
OriginatingChannel: "discord",
OriginatingTo: `channel:${channelId}`,
});
// Record session
const storePath = resolveStorePath(cfg.session?.store, { agentId: route.agentId });
await recordInboundSession({
storePath,
sessionKey: route.sessionKey,
ctx: ctxPayload,
onRecordError: (err: unknown) => {
logVerbose(`discord reaction trigger: failed to record session: ${String(err)}`);
},
});
logVerbose(
`discord reaction trigger: ${emoji} by ${senderTag} on msg ${messageId} → dispatching to agent`,
);
// Create reply dispatcher
const discordConfig = cfg.channels?.discord;
const textLimit = discordConfig?.textChunkLimit ?? 2000;
const { dispatcher, replyOptions, markDispatchIdle } = createReplyDispatcherWithTyping({
deliver: async (payload) => {
await deliverDiscordReply({
replies: [payload],
target: `channel:${channelId}`,
token,
accountId,
rest: client.rest,
runtime: {
log: () => {},
error: (msg: string) => logger.error(msg),
exit: (() => {}) as unknown as (code: number) => never,
},
textLimit,
});
},
onError: (err: unknown, info: { kind: string }) => {
logger.error(danger(`discord reaction trigger ${info.kind} failed: ${String(err)}`));
},
});
// Dispatch to agent
await dispatchInboundMessage({
ctx: ctxPayload,
cfg,
dispatcher,
replyOptions,
});
markDispatchIdle();
} catch (err) {
logger.error(danger(`discord reaction trigger failed: ${String(err)}`));
}
}