fix: Correct missed 'windows' to 'win32' in uv install check
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@ -389,7 +389,7 @@ export async function installSkill(params: SkillInstallRequest): Promise<SkillIn
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code: brewResult.code,
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};
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}
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} else if (resolveRuntimePlatform() === "windows" && hasBinary("winget")) {
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} else if (resolveRuntimePlatform() === "win32" && hasBinary("winget")) {
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const result = await installWithWinget("astral-sh.uv", timeoutMs);
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if (result.code !== 0) {
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return {
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