Merge a0a4c617e2 into 4583f88626
This commit is contained in:
commit
f9a7a710e7
@ -57,6 +57,7 @@ Minimal config:
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12. Reactions: the agent can trigger reactions via the `discord` tool (gated by `channels.discord.actions.*`).
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- Reaction removal semantics: see [/tools/reactions](/tools/reactions).
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- The `discord` tool is only exposed when the current channel is Discord.
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- User reactions on the bot's messages can **trigger** the session (yes/no style) when `guilds.<id>.reactionTrigger` is enabled; see [Reaction trigger](#reaction-trigger).
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13. Native commands use isolated session keys (`agent:<agentId>:discord:slash:<userId>`) rather than the shared `main` session.
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Note: Name → id resolution uses guild member search and requires Server Members Intent; if the bot can’t search members, use ids or `<@id>` mentions.
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@ -266,6 +267,12 @@ Outbound Discord API calls retry on rate limits (429) using Discord `retry_after
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slug: "friends-of-clawd",
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requireMention: false,
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reactionNotifications: "own",
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reactionTrigger: {
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enabled: true,
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windowSeconds: 60,
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positiveEmojis: ["👍", "✅", "👌"],
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negativeEmojis: ["👎", "❌"]
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},
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users: ["987654321098765432", "steipete"],
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channels: {
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general: { allow: true },
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@ -311,6 +318,7 @@ ack reaction after the bot replies.
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- `guilds.<id>.channels`: channel rules (keys are channel slugs or ids).
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- `guilds.<id>.requireMention`: per-guild mention requirement (overridable per channel).
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- `guilds.<id>.reactionNotifications`: reaction system event mode (`off`, `own`, `all`, `allowlist`).
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- `guilds.<id>.reactionTrigger`: optional config to turn user reactions on the bot's messages into session triggers. When enabled, positive/negative emoji reactions on the bot's recent messages (within a time window) dispatch an inbound message to the session instead of only emitting a system event. See [Reaction trigger](#reaction-trigger) below.
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- `textChunkLimit`: outbound text chunk size (chars). Default: 2000.
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- `chunkMode`: `length` (default) splits only when exceeding `textChunkLimit`; `newline` splits on blank lines (paragraph boundaries) before length chunking.
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- `maxLinesPerMessage`: soft max line count per message. Default: 17.
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@ -332,6 +340,32 @@ Reaction notifications use `guilds.<id>.reactionNotifications`:
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- `all`: all reactions on all messages.
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- `allowlist`: reactions from `guilds.<id>.users` on all messages (empty list disables).
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#### Reaction trigger
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When `guilds.<id>.reactionTrigger.enabled` is `true`, reactions on the **bot's own messages** within a short time window are treated as session triggers: the agent receives an inbound message describing the reaction (e.g. positive/negative and who reacted), and can reply in the same channel. Useful for yes/no or confirm/cancel flows without typing a new message.
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- **Scope**: only reactions on messages sent by the bot; only within `reactionTrigger.windowSeconds` (default 60) after the bot message.
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- **Classification**: emoji are classified as positive (e.g. 👍 ✅ 👌) or negative (e.g. 👎 ❌). Custom lists: `reactionTrigger.positiveEmojis` and `reactionTrigger.negativeEmojis`. Neutral emoji do not trigger.
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- **Behavior**: when a positive or negative reaction matches, a system event is enqueued and an inbound message is dispatched to the session; the agent can reply. Regular reaction notifications are not emitted for that reaction.
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Example:
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```json5
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"YOUR_GUILD_ID": {
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"requireMention": false,
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"reactionNotifications": "own",
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"reactionTrigger": {
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"enabled": true,
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"windowSeconds": 60,
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"positiveEmojis": ["👍", "✅", "👌"],
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"negativeEmojis": ["👎", "❌"]
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},
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"channels": { "general": { "allow": true } }
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}
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```
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Omit `positiveEmojis`/`negativeEmojis` to use built-in default lists.
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### Tool action defaults
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| Action group | Default | Notes |
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@ -1090,6 +1090,12 @@ Multi-account support lives under `channels.discord.accounts` (see the multi-acc
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slug: "friends-of-clawd",
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requireMention: false, // per-guild default
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reactionNotifications: "own", // off | own | all | allowlist
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reactionTrigger: { // optional: turn reactions on bot messages into session triggers
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enabled: true,
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windowSeconds: 60,
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positiveEmojis: ["👍", "✅", "👌"],
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negativeEmojis: ["👎", "❌"]
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},
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users: ["987654321098765432"], // optional per-guild user allowlist
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channels: {
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general: { allow: true },
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@ -1121,11 +1127,12 @@ Multi-account support lives under `channels.discord.accounts` (see the multi-acc
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Moltbot starts Discord only when a `channels.discord` config section exists. The token is resolved from `channels.discord.token`, with `DISCORD_BOT_TOKEN` as a fallback for the default account (unless `channels.discord.enabled` is `false`). Use `user:<id>` (DM) or `channel:<id>` (guild channel) when specifying delivery targets for cron/CLI commands; bare numeric IDs are ambiguous and rejected.
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Guild slugs are lowercase with spaces replaced by `-`; channel keys use the slugged channel name (no leading `#`). Prefer guild ids as keys to avoid rename ambiguity.
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Bot-authored messages are ignored by default. Enable with `channels.discord.allowBots` (own messages are still filtered to prevent self-reply loops).
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Reaction notification modes:
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Reaction notification modes (`guilds.<id>.reactionNotifications`):
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- `off`: no reaction events.
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- `own`: reactions on the bot's own messages (default).
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- `all`: all reactions on all messages.
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- `allowlist`: reactions from `guilds.<id>.users` on all messages (empty list disables).
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Optional `guilds.<id>.reactionTrigger`: when enabled, positive/negative reactions on the bot's recent messages (within `windowSeconds`, default 60) dispatch an inbound message to the session instead of only emitting a system event. See [Discord](/channels/discord#reaction-trigger).
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Outbound text is chunked by `channels.discord.textChunkLimit` (default 2000). Set `channels.discord.chunkMode="newline"` to split on blank lines (paragraph boundaries) before length chunking. Discord clients can clip very tall messages, so `channels.discord.maxLinesPerMessage` (default 17) splits long multi-line replies even when under 2000 chars.
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Retry policy defaults and behavior are documented in [Retry policy](/concepts/retry).
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@ -13,7 +13,8 @@ Shared reaction semantics across channels:
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Channel notes:
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- **Discord/Slack**: empty `emoji` removes all of the bot's reactions on the message; `remove: true` removes just that emoji.
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- **Discord**: Inbound reaction notifications emit system events per guild via `channels.discord.guilds.<id>.reactionNotifications` (`off` | `own` | `all` | `allowlist`); see [Discord](/channels/discord). Reactions on the bot's messages can also **trigger** the session when `reactionTrigger` is enabled for the guild (see [Discord](/channels/discord#reaction-trigger)). Empty `emoji` removes all of the bot's reactions on the message; `remove: true` removes just that emoji.
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- **Slack**: empty `emoji` removes all of the bot's reactions on the message; `remove: true` removes just that emoji.
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- **Google Chat**: empty `emoji` removes the app's reactions on the message; `remove: true` removes just that emoji.
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- **Telegram**: empty `emoji` removes the bot's reactions; `remove: true` also removes reactions but still requires a non-empty `emoji` for tool validation.
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- **WhatsApp**: empty `emoji` removes the bot reaction; `remove: true` maps to empty emoji (still requires `emoji`).
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@ -41,6 +41,17 @@ export type DiscordGuildChannelConfig = {
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export type DiscordReactionNotificationMode = "off" | "own" | "all" | "allowlist";
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export type DiscordReactionTriggerConfig = {
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/** Enable reaction triggers on bot messages. Default: false. */
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enabled?: boolean;
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/** Time window in seconds for valid reactions after bot message. Default: 60. */
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windowSeconds?: number;
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/** Positive reaction emojis that trigger affirmative action. */
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positiveEmojis?: string[];
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/** Negative reaction emojis that trigger negative action. */
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negativeEmojis?: string[];
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};
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export type DiscordGuildEntry = {
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slug?: string;
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requireMention?: boolean;
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@ -49,6 +60,8 @@ export type DiscordGuildEntry = {
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toolsBySender?: GroupToolPolicyBySenderConfig;
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/** Reaction notification mode (off|own|all|allowlist). Default: own. */
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reactionNotifications?: DiscordReactionNotificationMode;
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/** Reaction trigger configuration for bot message responses. */
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reactionTrigger?: DiscordReactionTriggerConfig;
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users?: Array<string | number>;
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channels?: Record<string, DiscordGuildChannelConfig>;
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};
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@ -199,6 +199,15 @@ export const DiscordGuildChannelSchema = z
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})
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.strict();
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export const DiscordReactionTriggerSchema = z
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.object({
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enabled: z.boolean().optional(),
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windowSeconds: z.number().int().positive().optional(),
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positiveEmojis: z.array(z.string()).optional(),
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negativeEmojis: z.array(z.string()).optional(),
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})
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.strict();
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export const DiscordGuildSchema = z
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.object({
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slug: z.string().optional(),
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@ -206,6 +215,7 @@ export const DiscordGuildSchema = z
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tools: ToolPolicySchema,
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toolsBySender: ToolPolicyBySenderSchema,
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reactionNotifications: z.enum(["off", "own", "all", "allowlist"]).optional(),
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reactionTrigger: DiscordReactionTriggerSchema.optional(),
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users: z.array(z.union([z.string(), z.number()])).optional(),
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channels: z.record(z.string(), DiscordGuildChannelSchema.optional()).optional(),
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})
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@ -17,11 +17,19 @@ export type DiscordAllowList = {
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export type DiscordAllowListMatch = AllowlistMatch<"wildcard" | "id" | "name" | "tag">;
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export type DiscordReactionTriggerResolved = {
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enabled?: boolean;
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windowSeconds?: number;
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positiveEmojis?: string[];
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negativeEmojis?: string[];
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};
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export type DiscordGuildEntryResolved = {
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id?: string;
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slug?: string;
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requireMention?: boolean;
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reactionNotifications?: "off" | "own" | "all" | "allowlist";
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reactionTrigger?: DiscordReactionTriggerResolved;
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users?: Array<string | number>;
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channels?: Record<
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string,
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@ -18,10 +18,104 @@ import {
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resolveDiscordChannelConfigWithFallback,
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resolveDiscordGuildEntry,
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shouldEmitDiscordReactionNotification,
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type DiscordReactionTriggerResolved,
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} from "./allow-list.js";
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import { formatDiscordReactionEmoji, formatDiscordUserTag } from "./format.js";
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import { resolveDiscordChannelInfo } from "./message-utils.js";
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// ============================================================================
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// Reaction Trigger Support
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// ============================================================================
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// Cache of recent bot messages for reaction trigger feature
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// Key: channelId:messageId, Value: { timestamp, content }
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type BotMessageCacheEntry = {
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timestamp: number;
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content: string;
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channelId: string;
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};
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const botMessageCache = new Map<string, BotMessageCacheEntry>();
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const BOT_MESSAGE_CACHE_MAX_SIZE = 1000;
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const BOT_MESSAGE_CACHE_TTL_MS = 5 * 60 * 1000; // 5 minutes
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// Default emoji classifications
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const DEFAULT_POSITIVE_EMOJIS = ["👍", "✅", "👌", "❤️", "🙌", "⭐", "🎉", "💯", "✔️", "🆗", "👏"];
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const DEFAULT_NEGATIVE_EMOJIS = ["👎", "❌", "🚫", "⛔", "🛑"];
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export function cacheBotMessage(params: { channelId: string; messageId: string; content: string }) {
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const key = `${params.channelId}:${params.messageId}`;
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botMessageCache.set(key, {
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timestamp: Date.now(),
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content: params.content,
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channelId: params.channelId,
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});
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// Cleanup old entries
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if (botMessageCache.size > BOT_MESSAGE_CACHE_MAX_SIZE) {
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const now = Date.now();
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for (const [k, v] of botMessageCache) {
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if (now - v.timestamp > BOT_MESSAGE_CACHE_TTL_MS) {
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botMessageCache.delete(k);
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}
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}
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}
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}
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function getBotMessageFromCache(channelId: string, messageId: string): BotMessageCacheEntry | null {
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const key = `${channelId}:${messageId}`;
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const entry = botMessageCache.get(key);
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if (!entry) return null;
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// Check TTL
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if (Date.now() - entry.timestamp > BOT_MESSAGE_CACHE_TTL_MS) {
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botMessageCache.delete(key);
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return null;
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}
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return entry;
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}
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type ReactionSentiment = "positive" | "negative" | "neutral";
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function classifyReactionEmoji(
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emoji: string,
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config?: DiscordReactionTriggerResolved,
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): ReactionSentiment {
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const positiveEmojis = config?.positiveEmojis ?? DEFAULT_POSITIVE_EMOJIS;
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const negativeEmojis = config?.negativeEmojis ?? DEFAULT_NEGATIVE_EMOJIS;
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if (positiveEmojis.includes(emoji)) return "positive";
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if (negativeEmojis.includes(emoji)) return "negative";
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return "neutral";
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}
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function shouldTriggerOnReaction(params: {
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botUserId?: string;
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messageAuthorId?: string;
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messageTimestamp: number;
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config?: DiscordReactionTriggerResolved;
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emojiSentiment: ReactionSentiment;
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}): boolean {
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const { botUserId, messageAuthorId, messageTimestamp, config, emojiSentiment } = params;
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// Must be enabled
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if (!config?.enabled) return false;
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// Must be bot's own message
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if (!botUserId || messageAuthorId !== botUserId) return false;
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// Must be within time window
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const windowMs = (config.windowSeconds ?? 60) * 1000;
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const elapsed = Date.now() - messageTimestamp;
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if (elapsed > windowMs) return false;
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// Must be positive or negative (not neutral)
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if (emojiSentiment === "neutral") return false;
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return true;
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}
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// ============================================================================
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type LoadedConfig = ReturnType<typeof import("../../config/config.js").loadConfig>;
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type RuntimeEnv = import("../../runtime.js").RuntimeEnv;
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type Logger = ReturnType<typeof import("../../logging/subsystem.js").createSubsystemLogger>;
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@ -92,6 +186,17 @@ export class DiscordMessageListener extends MessageCreateListener {
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}
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}
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export type ReactionTriggerCallback = (params: {
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channelId: string;
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messageId: string;
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originalContent: string;
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emoji: string;
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sentiment: ReactionSentiment;
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userId: string;
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userName: string;
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client: Client;
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}) => Promise<void>;
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export class DiscordReactionListener extends MessageReactionAddListener {
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constructor(
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private params: {
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@ -101,6 +206,7 @@ export class DiscordReactionListener extends MessageReactionAddListener {
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botUserId?: string;
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guildEntries?: Record<string, import("./allow-list.js").DiscordGuildEntryResolved>;
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logger: Logger;
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onReactionTrigger?: ReactionTriggerCallback;
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},
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) {
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super();
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@ -118,6 +224,7 @@ export class DiscordReactionListener extends MessageReactionAddListener {
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botUserId: this.params.botUserId,
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guildEntries: this.params.guildEntries,
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logger: this.params.logger,
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onReactionTrigger: this.params.onReactionTrigger,
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});
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} finally {
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logSlowDiscordListener({
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@ -177,9 +284,10 @@ async function handleDiscordReactionEvent(params: {
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botUserId?: string;
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guildEntries?: Record<string, import("./allow-list.js").DiscordGuildEntryResolved>;
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logger: Logger;
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onReactionTrigger?: ReactionTriggerCallback;
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}) {
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try {
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const { data, client, action, botUserId, guildEntries } = params;
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const { data, client, action, botUserId, guildEntries, onReactionTrigger } = params;
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if (!("user" in data)) return;
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const user = data.user;
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if (!user || user.bot) return;
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@ -254,8 +362,6 @@ async function handleDiscordReactionEvent(params: {
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? `#${normalizeDiscordSlug(channelName)}`
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: `#${data.channel_id}`;
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const authorLabel = message?.author ? formatDiscordUserTag(message.author) : undefined;
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const baseText = `Discord reaction ${action}: ${emojiLabel} by ${actorLabel} on ${guildSlug} ${channelLabel} msg ${data.message_id}`;
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const text = authorLabel ? `${baseText} from ${authorLabel}` : baseText;
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const route = resolveAgentRoute({
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cfg: params.cfg,
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channel: "discord",
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@ -263,6 +369,54 @@ async function handleDiscordReactionEvent(params: {
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guildId: data.guild_id ?? undefined,
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peer: { kind: "channel", id: data.channel_id },
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});
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// Check reaction trigger conditions (only for "added" action)
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if (action === "added" && onReactionTrigger) {
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const reactionTriggerConfig = guildInfo?.reactionTrigger;
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const emojiSentiment = classifyReactionEmoji(emojiLabel, reactionTriggerConfig);
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// Try to get cached bot message info
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const cachedMessage = getBotMessageFromCache(data.channel_id, data.message_id);
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const messageTimestamp = cachedMessage?.timestamp ?? message?.createdAt?.getTime() ?? 0;
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const messageContent = cachedMessage?.content ?? message?.content ?? "";
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const shouldTrigger = shouldTriggerOnReaction({
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botUserId,
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messageAuthorId,
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messageTimestamp,
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config: reactionTriggerConfig,
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emojiSentiment,
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});
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if (shouldTrigger) {
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// Build enhanced system event text for reaction trigger
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const sentimentLabel = emojiSentiment === "positive" ? "POSITIVE" : "NEGATIVE";
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const triggerText = `[Reaction Trigger] ${sentimentLabel} response (${emojiLabel}) from ${actorLabel} to bot message: "${messageContent.slice(0, 200)}${messageContent.length > 200 ? "..." : ""}"`;
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enqueueSystemEvent(triggerText, {
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sessionKey: route.sessionKey,
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contextKey: `discord:reaction-trigger:${data.message_id}:${user.id}:${emojiLabel}`,
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});
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// Call the trigger callback to wake the session
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await onReactionTrigger({
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channelId: data.channel_id,
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messageId: data.message_id,
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originalContent: messageContent,
|
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emoji: emojiLabel,
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sentiment: emojiSentiment,
|
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userId: user.id,
|
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userName: user.username || actorLabel || user.id,
|
||||
client,
|
||||
});
|
||||
|
||||
return; // Don't also emit regular notification
|
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}
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}
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// Regular reaction notification (existing behavior)
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const baseText = `Discord reaction ${action}: ${emojiLabel} by ${actorLabel} on ${guildSlug} ${channelLabel} msg ${data.message_id}`;
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const text = authorLabel ? `${baseText} from ${authorLabel}` : baseText;
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enqueueSystemEvent(text, {
|
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sessionKey: route.sessionKey,
|
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contextKey: `discord:reaction:${action}:${data.message_id}:${user.id}:${emojiLabel}`,
|
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|
||||
@ -3,10 +3,12 @@ import { Client } from "@buape/carbon";
|
||||
import { GatewayIntents, GatewayPlugin } from "@buape/carbon/gateway";
|
||||
import { Routes } from "discord-api-types/v10";
|
||||
import { resolveTextChunkLimit } from "../../auto-reply/chunk.js";
|
||||
import { dispatchInboundMessageWithDispatcher } from "../../auto-reply/dispatch.js";
|
||||
import { listNativeCommandSpecsForConfig } from "../../auto-reply/commands-registry.js";
|
||||
import { listSkillCommandsForAgents } from "../../auto-reply/skill-commands.js";
|
||||
import type { HistoryEntry } from "../../auto-reply/reply/history.js";
|
||||
import { mergeAllowlist, summarizeMapping } from "../../channels/allowlists/resolve-utils.js";
|
||||
import { resolveAgentRoute } from "../../routing/resolve-route.js";
|
||||
import {
|
||||
isNativeCommandsExplicitlyDisabled,
|
||||
resolveNativeCommandsEnabled,
|
||||
@ -518,6 +520,64 @@ export async function monitorDiscordProvider(opts: MonitorDiscordOpts = {}) {
|
||||
});
|
||||
|
||||
registerDiscordListener(client.listeners, new DiscordMessageListener(messageHandler, logger));
|
||||
|
||||
// Reaction trigger callback - dispatches to session when reaction trigger conditions are met
|
||||
const onReactionTrigger: import("./listeners.js").ReactionTriggerCallback = async (params) => {
|
||||
const {
|
||||
channelId,
|
||||
originalContent,
|
||||
emoji,
|
||||
sentiment,
|
||||
userId,
|
||||
userName,
|
||||
client: triggerClient,
|
||||
} = params;
|
||||
const sentimentLabel = sentiment === "positive" ? "YES/확인" : "NO/거부";
|
||||
const triggerMessage = `[리액션 응답: ${sentimentLabel}] ${userName}님이 ${emoji} 리액션으로 응답했습니다. 원본 메시지: "${originalContent.slice(0, 150)}${originalContent.length > 150 ? "..." : ""}"`;
|
||||
|
||||
const route = resolveAgentRoute({
|
||||
cfg,
|
||||
channel: "discord",
|
||||
accountId: account.accountId,
|
||||
guildId: undefined, // Will be resolved from channel
|
||||
peer: { kind: "channel", id: channelId },
|
||||
});
|
||||
|
||||
// Fire-and-forget: don't await to avoid blocking the reaction listener
|
||||
void dispatchInboundMessageWithDispatcher({
|
||||
ctx: {
|
||||
Body: triggerMessage,
|
||||
BodyForAgent: triggerMessage,
|
||||
SessionKey: route.sessionKey,
|
||||
Provider: "discord",
|
||||
Surface: "discord",
|
||||
AccountId: account.accountId,
|
||||
From: userName,
|
||||
SenderName: userName,
|
||||
SenderId: userId,
|
||||
MessageSid: `reaction-trigger-${Date.now()}`,
|
||||
ChatType: "group",
|
||||
},
|
||||
cfg,
|
||||
dispatcherOptions: {
|
||||
deliver: async (reply) => {
|
||||
// Send reply to Discord channel
|
||||
if (!reply.text) return;
|
||||
try {
|
||||
const channel = await triggerClient.fetchChannel(channelId);
|
||||
if (channel && "send" in channel) {
|
||||
await channel.send({ content: reply.text });
|
||||
}
|
||||
} catch (err) {
|
||||
logger.error(danger(`reaction trigger reply failed: ${String(err)}`));
|
||||
}
|
||||
},
|
||||
},
|
||||
}).catch((err) => {
|
||||
logger.error(danger(`reaction trigger dispatch failed: ${String(err)}`));
|
||||
});
|
||||
};
|
||||
|
||||
registerDiscordListener(
|
||||
client.listeners,
|
||||
new DiscordReactionListener({
|
||||
@ -527,6 +587,7 @@ export async function monitorDiscordProvider(opts: MonitorDiscordOpts = {}) {
|
||||
botUserId,
|
||||
guildEntries,
|
||||
logger,
|
||||
onReactionTrigger,
|
||||
}),
|
||||
);
|
||||
registerDiscordListener(
|
||||
|
||||
@ -7,6 +7,7 @@ import { convertMarkdownTables } from "../../markdown/tables.js";
|
||||
import type { RuntimeEnv } from "../../runtime.js";
|
||||
import { chunkDiscordTextWithMode } from "../chunk.js";
|
||||
import { sendMessageDiscord } from "../send.js";
|
||||
import { cacheBotMessage } from "./listeners.js";
|
||||
|
||||
export async function deliverDiscordReply(params: {
|
||||
replies: ReplyPayload[];
|
||||
@ -42,12 +43,20 @@ export async function deliverDiscordReply(params: {
|
||||
for (const chunk of chunks) {
|
||||
const trimmed = chunk.trim();
|
||||
if (!trimmed) continue;
|
||||
await sendMessageDiscord(params.target, trimmed, {
|
||||
const result = await sendMessageDiscord(params.target, trimmed, {
|
||||
token: params.token,
|
||||
rest: params.rest,
|
||||
accountId: params.accountId,
|
||||
replyTo: isFirstChunk ? replyTo : undefined,
|
||||
});
|
||||
// Cache bot message for reaction trigger feature
|
||||
if (result.messageId && result.messageId !== "unknown") {
|
||||
cacheBotMessage({
|
||||
channelId: result.channelId,
|
||||
messageId: result.messageId,
|
||||
content: trimmed,
|
||||
});
|
||||
}
|
||||
isFirstChunk = false;
|
||||
}
|
||||
continue;
|
||||
@ -55,13 +64,21 @@ export async function deliverDiscordReply(params: {
|
||||
|
||||
const firstMedia = mediaList[0];
|
||||
if (!firstMedia) continue;
|
||||
await sendMessageDiscord(params.target, text, {
|
||||
const mediaResult = await sendMessageDiscord(params.target, text, {
|
||||
token: params.token,
|
||||
rest: params.rest,
|
||||
mediaUrl: firstMedia,
|
||||
accountId: params.accountId,
|
||||
replyTo,
|
||||
});
|
||||
// Cache bot message for reaction trigger feature
|
||||
if (mediaResult.messageId && mediaResult.messageId !== "unknown" && text) {
|
||||
cacheBotMessage({
|
||||
channelId: mediaResult.channelId,
|
||||
messageId: mediaResult.messageId,
|
||||
content: text,
|
||||
});
|
||||
}
|
||||
for (const extra of mediaList.slice(1)) {
|
||||
await sendMessageDiscord(params.target, "", {
|
||||
token: params.token,
|
||||
|
||||
Loading…
Reference in New Issue
Block a user