* fix(ui): allow relative URLs in avatar validation
The isAvatarUrl check only accepted http://, https://, or data: URLs,
but the /avatar/{agentId} endpoint returns relative paths like /avatar/main.
This caused local file avatars to display as text instead of images.
Fixes avatar display for locally configured avatar files.
* fix(gateway): resolve local avatars to URL in HTML injection and RPC
The frontend fix alone wasn't enough because:
1. serveIndexHtml() was injecting the raw avatar filename into HTML
2. agent.identity.get RPC was returning raw filename, overwriting the
HTML-injected value
Now both paths resolve local file avatars (*.png, *.jpg, etc.) to the
/avatar/{agentId} endpoint URL.
* feat(compaction): add adaptive chunk sizing and progressive fallback
- Add computeAdaptiveChunkRatio() to reduce chunk size for large messages
- Add isOversizedForSummary() to detect messages too large to summarize
- Add summarizeWithFallback() with progressive fallback:
- Tries full summarization first
- Falls back to partial summarization excluding oversized messages
- Notes oversized messages in the summary output
- Add SAFETY_MARGIN (1.2x) buffer for token estimation inaccuracy
- Reduce MIN_CHUNK_RATIO to 0.15 for very large messages
This prevents compaction failures when conversations contain
unusually large tool outputs or responses that exceed the
summarization model's context window.
* feat(ui): add compaction indicator and improve event error handling
Compaction indicator:
- Add CompactionStatus type and handleCompactionEvent() in app-tool-stream.ts
- Show '🧹 Compacting context...' toast while active (with pulse animation)
- Show '🧹 Context compacted' briefly after completion
- Auto-clear toast after 5 seconds
- Add CSS styles for .callout.info, .callout.success, .compaction-indicator
Error handling improvements:
- Wrap onEvent callback in try/catch in gateway.ts to prevent errors
from breaking the WebSocket message handler
- Wrap handleGatewayEvent in try/catch with console.error logging
to isolate errors and make them visible in devtools
These changes address UI freezes during heavy agent activity by:
1. Showing users when compaction is happening
2. Preventing uncaught errors from silently breaking the event loop
* fix(control-ui): add agentId to DEFAULT_ASSISTANT_IDENTITY
TypeScript inferred the union type without agentId when falling back to
DEFAULT_ASSISTANT_IDENTITY, causing build errors at control-ui.ts:222-223.
Auth profiles in cooldown (due to rate limiting) were being attempted,
causing unnecessary retries and delays. This fix ensures:
1. Initial profile selection skips profiles in cooldown
2. Profile rotation (after failures) skips cooldown profiles
3. Clear error message when all profiles are unavailable
Tests added:
- Skips profiles in cooldown during initial selection
- Skips profiles in cooldown when rotating after failure
Fixes#1316
* feat(sessions): add channelIdleMinutes config for per-channel session idle durations
Add new `channelIdleMinutes` config option to allow different session idle
timeouts per channel. For example, Discord sessions can now be configured
to last 7 days (10080 minutes) while other channels use shorter defaults.
Config example:
sessions:
channelIdleMinutes:
discord: 10080 # 7 days
The channel-specific idle is passed as idleMinutesOverride to the existing
resolveSessionResetPolicy, integrating cleanly with the new reset policy
architecture.
* fix
* feat: add per-channel session reset overrides (#1353) (thanks @cash-echo-bot)
---------
Co-authored-by: Cash Williams <cashwilliams@gmail.com>
Co-authored-by: Peter Steinberger <steipete@gmail.com>
Added a standalone cache tracing module and wired it into the embedded
runner so you can capture message flow and the exact context sent to
Anthropic in a separate JSONL file.
What changed
- New tracing module: src/agents/cache-trace.ts (self‑contained,
env‑gated, writes JSONL, computes per‑message digests).
- Hook points in src/agents/pi-embedded-runner/run/attempt.ts: logs
stage snapshots (loaded/sanitized/limited/prompt/stream/after) and wraps
the
stream fn to record the real context.messages at send time.
How to enable
- CLAWDBOT_CACHE_TRACE=1 enables tracing.
- CLAWDBOT_CACHE_TRACE_FILE=~/.clawdbot/logs/cache-trace.jsonl
overrides output (default is
$CLAWDBOT_STATE_DIR/logs/cache-trace.jsonl).
- Optional filters:
- CLAWDBOT_CACHE_TRACE_MESSAGES=0 to omit full messages (still
logs digests).
- CLAWDBOT_CACHE_TRACE_PROMPT=0 to omit prompt text.
- CLAWDBOT_CACHE_TRACE_SYSTEM=0 to omit system prompt.
What you’ll see
- One JSON object per line with stage, messagesDigest, per‑message
messageFingerprints, and the actual messages if enabled.
- The most important line is stage: "stream:context" — that is the
exact payload pi‑mono is sending. If this diverges from earlier stages,
you’ve
found the mutation point.
- Add input_image and input_file support with SSRF protection
- Add client-side tools (Hosted Tools) support
- Add turn-based tool flow with function_call_output handling
- Export buildAgentPrompt for testing