openclaw/apps/macos
Haku 🐉 a7e4a26d3d fix(macos): Avoid Bundle.module crash in DeviceModelCatalog
Bundle.module is a SwiftPM-generated computed property that calls
fatalError() when the resource bundle isn't found. This happens in
packaged .app bundles where SwiftPM's expected bundle paths differ
from the actual layout.

The fix uses manual bundle lookup (similar to ClawdbotKitResources.swift
and Textual's Bundle.textual) to search known locations without crashing.

This addresses the same class of issue fixed in Textual 0.3.1:
https://github.com/gonzalezreal/textual/pull/21
2026-01-26 23:43:50 +00:00
..
Icon.icon feat: add prek pre-commit hooks and dependabot (#1720) 2026-01-25 10:53:23 +00:00
Sources fix(macos): Avoid Bundle.module crash in DeviceModelCatalog 2026-01-26 23:43:50 +00:00
Tests/ClawdbotIPCTests fix: harden ssh target handling 2026-01-26 21:11:48 +00:00
Package.resolved macOS: bump Textual to 0.3.1 (#2033) 2026-01-25 21:02:18 -06:00
Package.swift refactor: consolidate mac debug CLI 2026-01-20 19:17:31 +00:00
README.md fix: harden macOS signing flow 2026-01-18 16:28:39 +00:00

Clawdbot macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)

Packaging flow

scripts/package-mac-app.sh

Creates dist/Clawdbot.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)