openclaw/apps/macos
liji 46aa3205e4 feat(voice-wake): integrate ObjCExceptionCatcher for safe audio tap installation
- Added ObjCExceptionCatcher to handle Objective-C exceptions during AVAudioNode tap installation, preventing crashes when the audio subsystem is not fully initialized.
- Introduced a 0.5s delay before starting the voice wake runtime to ensure the audio subsystem is ready, reducing the risk of AVAudioEngine errors.
- Updated VoiceWakeRuntime to utilize the new exception catcher and implemented retry logic for starting the runtime with exponential backoff.

This enhances the stability of the voice wake feature during app launch.
2026-01-27 16:40:59 +08:00
..
Icon.icon feat: add prek pre-commit hooks and dependabot (#1720) 2026-01-25 10:53:23 +00:00
Sources feat(voice-wake): integrate ObjCExceptionCatcher for safe audio tap installation 2026-01-27 16:40:59 +08:00
Tests/ClawdbotIPCTests fix: harden ssh target handling 2026-01-26 21:11:48 +00:00
Package.resolved macOS: bump Textual to 0.3.1 (#2033) 2026-01-25 21:02:18 -06:00
Package.swift feat(voice-wake): integrate ObjCExceptionCatcher for safe audio tap installation 2026-01-27 16:40:59 +08:00
README.md fix: harden macOS signing flow 2026-01-18 16:28:39 +00:00

Clawdbot macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)

Packaging flow

scripts/package-mac-app.sh

Creates dist/Clawdbot.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)