openclaw/apps/ios/Sources/Status/StatusPill.swift
Chris Herold 6e33f3f0f3
iOS: implement dual-connection gateway architecture with deadlock fix
Aligns the iOS app with the Clawnet refactor by implementing proper role
separation for gateway connections. Uses separate operator and node sessions
to match the gateway's authorization requirements.

Changes:
- New GatewayOperatorSession: Wraps GatewayChannelActor for operator-role
  RPC requests (chat.*, health, sessions.list) without invoke handling
- Dual-connection architecture: Operator session for requests, node session
  for node.event calls (e.g., chat.subscribe)
- Separate websocket sessions: Each connection gets its own URLSession to
  prevent response cross-talk
- Updated chat transport: IOSGatewayChatTransport uses operator session for
  requests, node session for subscriptions

ClawdbotKit (shared):
- Deadlock fix in GatewayChannel.swift: Moved connection finalization
  (listen(), connected=true, isConnecting=false, waiter resumption) to occur
  before calling pushHandler. This fixes a latent bug where requests made
  from onConnected callbacks would deadlock. Does not affect macOS (its
  callback doesn't make requests).
- Package.swift: Fixed argument order for Swift 6.2 compatibility

iOS chat is now working. This is the base PR to unlock further work on
the iOS app.
2026-01-27 14:46:27 -08:00

170 lines
5.6 KiB
Swift

import SwiftUI
struct StatusPill: View {
@Environment(\.scenePhase) private var scenePhase
enum PairingRole: Equatable {
case `operator`
case node
case both
var title: String {
switch self {
case .operator:
"Pairing pending (operator)"
case .node:
"Pairing pending (node)"
case .both:
"Pairing pending (operator + node)"
}
}
}
enum ConnectionRole: Equatable {
case operatorOnly
case nodeOnly
case both
var title: String {
switch self {
case .operatorOnly:
"Connected (operator only)"
case .nodeOnly:
"Connected (node only)"
case .both:
"Connected (operator + node)"
}
}
}
enum GatewayState: Equatable {
case connected(ConnectionRole)
case connecting
case pairingPending(PairingRole)
case error
case disconnected
var title: String {
switch self {
case let .connected(role): role.title
case .connecting: "Connecting…"
case let .pairingPending(role): role.title
case .error: "Error"
case .disconnected: "Offline"
}
}
var color: Color {
switch self {
case .connected: .green
case .connecting: .yellow
case .pairingPending: .orange
case .error: .red
case .disconnected: .gray
}
}
var isConnecting: Bool {
if case .connecting = self { return true }
return false
}
}
struct Activity: Equatable {
var title: String
var systemImage: String
var tint: Color?
}
var gateway: GatewayState
var voiceWakeEnabled: Bool
var activity: Activity?
var brighten: Bool = false
var onTap: () -> Void
@State private var pulse: Bool = false
var body: some View {
Button(action: self.onTap) {
HStack(spacing: 10) {
HStack(spacing: 8) {
Circle()
.fill(self.gateway.color)
.frame(width: 9, height: 9)
.scaleEffect(self.gateway.isConnecting ? (self.pulse ? 1.15 : 0.85) : 1.0)
.opacity(self.gateway.isConnecting ? (self.pulse ? 1.0 : 0.6) : 1.0)
Text(self.gateway.title)
.font(.system(size: 13, weight: .semibold))
.foregroundStyle(.primary)
}
Divider()
.frame(height: 14)
.opacity(0.35)
if let activity {
HStack(spacing: 6) {
Image(systemName: activity.systemImage)
.font(.system(size: 13, weight: .semibold))
.foregroundStyle(activity.tint ?? .primary)
Text(activity.title)
.font(.system(size: 13, weight: .semibold))
.foregroundStyle(.primary)
.lineLimit(1)
}
.transition(.opacity.combined(with: .move(edge: .top)))
} else {
Image(systemName: self.voiceWakeEnabled ? "mic.fill" : "mic.slash")
.font(.system(size: 13, weight: .semibold))
.foregroundStyle(self.voiceWakeEnabled ? .primary : .secondary)
.accessibilityLabel(self.voiceWakeEnabled ? "Voice Wake enabled" : "Voice Wake disabled")
.transition(.opacity.combined(with: .move(edge: .top)))
}
}
.padding(.vertical, 8)
.padding(.horizontal, 12)
.background {
RoundedRectangle(cornerRadius: 14, style: .continuous)
.fill(.ultraThinMaterial)
.overlay {
RoundedRectangle(cornerRadius: 14, style: .continuous)
.strokeBorder(.white.opacity(self.brighten ? 0.24 : 0.18), lineWidth: 0.5)
}
.shadow(color: .black.opacity(0.25), radius: 12, y: 6)
}
}
.buttonStyle(.plain)
.accessibilityLabel("Status")
.accessibilityValue(self.accessibilityValue)
.onAppear { self.updatePulse(for: self.gateway, scenePhase: self.scenePhase) }
.onDisappear { self.pulse = false }
.onChange(of: self.gateway) { _, newValue in
self.updatePulse(for: newValue, scenePhase: self.scenePhase)
}
.onChange(of: self.scenePhase) { _, newValue in
self.updatePulse(for: self.gateway, scenePhase: newValue)
}
.animation(.easeInOut(duration: 0.18), value: self.activity?.title)
}
private var accessibilityValue: String {
if let activity {
return "\(self.gateway.title), \(activity.title)"
}
return "\(self.gateway.title), Voice Wake \(self.voiceWakeEnabled ? "enabled" : "disabled")"
}
private func updatePulse(for gateway: GatewayState, scenePhase: ScenePhase) {
guard gateway.isConnecting, scenePhase == .active else {
withAnimation(.easeOut(duration: 0.2)) { self.pulse = false }
return
}
guard !self.pulse else { return }
withAnimation(.easeInOut(duration: 0.9).repeatForever(autoreverses: true)) {
self.pulse = true
}
}
}