openclaw/apps/ios/Sources/RootCanvas.swift
Chris Herold 6e33f3f0f3
iOS: implement dual-connection gateway architecture with deadlock fix
Aligns the iOS app with the Clawnet refactor by implementing proper role
separation for gateway connections. Uses separate operator and node sessions
to match the gateway's authorization requirements.

Changes:
- New GatewayOperatorSession: Wraps GatewayChannelActor for operator-role
  RPC requests (chat.*, health, sessions.list) without invoke handling
- Dual-connection architecture: Operator session for requests, node session
  for node.event calls (e.g., chat.subscribe)
- Separate websocket sessions: Each connection gets its own URLSession to
  prevent response cross-talk
- Updated chat transport: IOSGatewayChatTransport uses operator session for
  requests, node session for subscriptions

ClawdbotKit (shared):
- Deadlock fix in GatewayChannel.swift: Moved connection finalization
  (listen(), connected=true, isConnecting=false, waiter resumption) to occur
  before calling pushHandler. This fixes a latent bug where requests made
  from onConnected callbacks would deadlock. Does not affect macOS (its
  callback doesn't make requests).
- Package.swift: Fixed argument order for Swift 6.2 compatibility

iOS chat is now working. This is the base PR to unlock further work on
the iOS app.
2026-01-27 14:46:27 -08:00

374 lines
15 KiB
Swift

import SwiftUI
import UIKit
struct RootCanvas: View {
@Environment(NodeAppModel.self) private var appModel
@Environment(VoiceWakeManager.self) private var voiceWake
@Environment(\.colorScheme) private var systemColorScheme
@Environment(\.scenePhase) private var scenePhase
@AppStorage(VoiceWakePreferences.enabledKey) private var voiceWakeEnabled: Bool = false
@AppStorage("screen.preventSleep") private var preventSleep: Bool = true
@AppStorage("canvas.debugStatusEnabled") private var canvasDebugStatusEnabled: Bool = false
@State private var presentedSheet: PresentedSheet?
@State private var voiceWakeToastText: String?
@State private var toastDismissTask: Task<Void, Never>?
private enum PresentedSheet: Identifiable {
case settings
case chat
var id: Int {
switch self {
case .settings: 0
case .chat: 1
}
}
}
var body: some View {
ZStack {
CanvasContent(
systemColorScheme: self.systemColorScheme,
gatewayStatus: self.gatewayStatus,
voiceWakeEnabled: self.voiceWakeEnabled,
voiceWakeToastText: self.voiceWakeToastText,
cameraHUDText: self.appModel.cameraHUDText,
cameraHUDKind: self.appModel.cameraHUDKind,
openChat: {
self.presentedSheet = .chat
},
openSettings: {
self.presentedSheet = .settings
})
.preferredColorScheme(.dark)
if self.appModel.cameraFlashNonce != 0 {
CameraFlashOverlay(nonce: self.appModel.cameraFlashNonce)
}
}
.sheet(item: self.$presentedSheet) { sheet in
switch sheet {
case .settings:
SettingsTab()
case .chat:
ChatSheet(
gateway: self.appModel.gatewaySession,
nodeSession: self.appModel.gatewayNodeSession,
sessionKey: self.appModel.mainSessionKey,
userAccent: self.appModel.seamColor)
}
}
.onAppear { self.updateIdleTimer() }
.onChange(of: self.preventSleep) { _, _ in self.updateIdleTimer() }
.onChange(of: self.scenePhase) { _, _ in self.updateIdleTimer() }
.onAppear { self.updateCanvasDebugStatus() }
.onChange(of: self.canvasDebugStatusEnabled) { _, _ in self.updateCanvasDebugStatus() }
.onChange(of: self.appModel.gatewayStatusText) { _, _ in self.updateCanvasDebugStatus() }
.onChange(of: self.appModel.gatewayServerName) { _, _ in self.updateCanvasDebugStatus() }
.onChange(of: self.appModel.gatewayRemoteAddress) { _, _ in self.updateCanvasDebugStatus() }
.onChange(of: self.voiceWake.lastTriggeredCommand) { _, newValue in
guard let newValue else { return }
let trimmed = newValue.trimmingCharacters(in: .whitespacesAndNewlines)
guard !trimmed.isEmpty else { return }
self.toastDismissTask?.cancel()
withAnimation(.spring(response: 0.25, dampingFraction: 0.85)) {
self.voiceWakeToastText = trimmed
}
self.toastDismissTask = Task {
try? await Task.sleep(nanoseconds: 2_300_000_000)
await MainActor.run {
withAnimation(.easeOut(duration: 0.25)) {
self.voiceWakeToastText = nil
}
}
}
}
.onDisappear {
UIApplication.shared.isIdleTimerDisabled = false
self.toastDismissTask?.cancel()
self.toastDismissTask = nil
}
}
private var pairingRole: StatusPill.PairingRole? {
switch self.appModel.gatewayPairingState {
case .none:
return nil
case .operatorPending:
return .operator
case .nodePending:
return .node
case .bothPending:
return .both
}
}
private var connectionRole: StatusPill.ConnectionRole? {
switch (self.appModel.operatorConnected, self.appModel.nodeConnected) {
case (true, true):
return .both
case (true, false):
return .operatorOnly
case (false, true):
return .nodeOnly
case (false, false):
return nil
}
}
private var gatewayStatus: StatusPill.GatewayState {
if let pairingRole {
return .pairingPending(pairingRole)
}
if let connectionRole {
return .connected(connectionRole)
}
let text = self.appModel.gatewayStatusText.trimmingCharacters(in: .whitespacesAndNewlines)
if text.localizedCaseInsensitiveContains("connecting") ||
text.localizedCaseInsensitiveContains("reconnecting")
{
return .connecting
}
if text.localizedCaseInsensitiveContains("error") {
return .error
}
return .disconnected
}
private func updateIdleTimer() {
UIApplication.shared.isIdleTimerDisabled = (self.scenePhase == .active && self.preventSleep)
}
private func updateCanvasDebugStatus() {
self.appModel.screen.setDebugStatusEnabled(self.canvasDebugStatusEnabled)
guard self.canvasDebugStatusEnabled else { return }
let title = self.appModel.gatewayStatusText.trimmingCharacters(in: .whitespacesAndNewlines)
let subtitle = self.appModel.gatewayServerName ?? self.appModel.gatewayRemoteAddress
self.appModel.screen.updateDebugStatus(title: title, subtitle: subtitle)
}
}
private struct CanvasContent: View {
@Environment(NodeAppModel.self) private var appModel
@AppStorage("talk.enabled") private var talkEnabled: Bool = false
@AppStorage("talk.button.enabled") private var talkButtonEnabled: Bool = true
var systemColorScheme: ColorScheme
var gatewayStatus: StatusPill.GatewayState
var voiceWakeEnabled: Bool
var voiceWakeToastText: String?
var cameraHUDText: String?
var cameraHUDKind: NodeAppModel.CameraHUDKind?
var openChat: () -> Void
var openSettings: () -> Void
private var brightenButtons: Bool { self.systemColorScheme == .light }
var body: some View {
ZStack(alignment: .topTrailing) {
ScreenTab()
VStack(spacing: 10) {
OverlayButton(systemImage: "text.bubble.fill", brighten: self.brightenButtons) {
self.openChat()
}
.accessibilityLabel("Chat")
if self.talkButtonEnabled {
// Talk mode lives on a side bubble so it doesn't get buried in settings.
OverlayButton(
systemImage: self.appModel.talkMode.isEnabled ? "waveform.circle.fill" : "waveform.circle",
brighten: self.brightenButtons,
tint: self.appModel.seamColor,
isActive: self.appModel.talkMode.isEnabled)
{
let next = !self.appModel.talkMode.isEnabled
self.talkEnabled = next
self.appModel.setTalkEnabled(next)
}
.accessibilityLabel("Talk Mode")
}
OverlayButton(systemImage: "gearshape.fill", brighten: self.brightenButtons) {
self.openSettings()
}
.accessibilityLabel("Settings")
}
.padding(.top, 10)
.padding(.trailing, 10)
}
.overlay(alignment: .center) {
if self.appModel.talkMode.isEnabled {
TalkOrbOverlay()
.transition(.opacity)
}
}
.overlay(alignment: .topLeading) {
StatusPill(
gateway: self.gatewayStatus,
voiceWakeEnabled: self.voiceWakeEnabled,
activity: self.statusActivity,
brighten: self.brightenButtons,
onTap: {
self.openSettings()
})
.padding(.leading, 10)
.safeAreaPadding(.top, 10)
}
.overlay(alignment: .topLeading) {
if let voiceWakeToastText, !voiceWakeToastText.isEmpty {
VoiceWakeToast(
command: voiceWakeToastText,
brighten: self.brightenButtons)
.padding(.leading, 10)
.safeAreaPadding(.top, 58)
.transition(.move(edge: .top).combined(with: .opacity))
}
}
}
private var statusActivity: StatusPill.Activity? {
// Status pill owns transient activity state so it doesn't overlap the connection indicator.
if self.appModel.isBackgrounded {
return StatusPill.Activity(
title: "Foreground required",
systemImage: "exclamationmark.triangle.fill",
tint: .orange)
}
let gatewayStatus = self.appModel.gatewayStatusText.trimmingCharacters(in: .whitespacesAndNewlines)
let gatewayLower = gatewayStatus.lowercased()
if gatewayLower.contains("repair") {
return StatusPill.Activity(title: "Repairing…", systemImage: "wrench.and.screwdriver", tint: .orange)
}
if gatewayLower.contains("approval") || gatewayLower.contains("pairing") {
return StatusPill.Activity(title: "Approval pending", systemImage: "person.crop.circle.badge.clock")
}
// Avoid duplicating the primary gateway status ("Connecting") in the activity slot.
if self.appModel.screenRecordActive {
return StatusPill.Activity(title: "Recording screen…", systemImage: "record.circle.fill", tint: .red)
}
if let cameraHUDText, !cameraHUDText.isEmpty, let cameraHUDKind {
let systemImage: String
let tint: Color?
switch cameraHUDKind {
case .photo:
systemImage = "camera.fill"
tint = nil
case .recording:
systemImage = "video.fill"
tint = .red
case .success:
systemImage = "checkmark.circle.fill"
tint = .green
case .error:
systemImage = "exclamationmark.triangle.fill"
tint = .red
}
return StatusPill.Activity(title: cameraHUDText, systemImage: systemImage, tint: tint)
}
if self.voiceWakeEnabled {
let voiceStatus = self.appModel.voiceWake.statusText
if voiceStatus.localizedCaseInsensitiveContains("microphone permission") {
return StatusPill.Activity(title: "Mic permission", systemImage: "mic.slash", tint: .orange)
}
if voiceStatus == "Paused" {
let suffix = self.appModel.isBackgrounded ? " (background)" : ""
return StatusPill.Activity(title: "Voice Wake paused\(suffix)", systemImage: "pause.circle.fill")
}
}
return nil
}
}
private struct OverlayButton: View {
let systemImage: String
let brighten: Bool
var tint: Color?
var isActive: Bool = false
let action: () -> Void
var body: some View {
Button(action: self.action) {
Image(systemName: self.systemImage)
.font(.system(size: 16, weight: .semibold))
.foregroundStyle(self.isActive ? (self.tint ?? .primary) : .primary)
.padding(10)
.background {
RoundedRectangle(cornerRadius: 12, style: .continuous)
.fill(.ultraThinMaterial)
.overlay {
RoundedRectangle(cornerRadius: 12, style: .continuous)
.fill(
LinearGradient(
colors: [
.white.opacity(self.brighten ? 0.26 : 0.18),
.white.opacity(self.brighten ? 0.08 : 0.04),
.clear,
],
startPoint: .topLeading,
endPoint: .bottomTrailing))
.blendMode(.overlay)
}
.overlay {
if let tint {
RoundedRectangle(cornerRadius: 12, style: .continuous)
.fill(
LinearGradient(
colors: [
tint.opacity(self.isActive ? 0.22 : 0.14),
tint.opacity(self.isActive ? 0.10 : 0.06),
.clear,
],
startPoint: .topLeading,
endPoint: .bottomTrailing))
.blendMode(.overlay)
}
}
.overlay {
RoundedRectangle(cornerRadius: 12, style: .continuous)
.strokeBorder(
(self.tint ?? .white).opacity(self.isActive ? 0.34 : (self.brighten ? 0.24 : 0.18)),
lineWidth: self.isActive ? 0.7 : 0.5)
}
.shadow(color: .black.opacity(0.35), radius: 12, y: 6)
}
}
.buttonStyle(.plain)
}
}
private struct CameraFlashOverlay: View {
var nonce: Int
@State private var opacity: CGFloat = 0
@State private var task: Task<Void, Never>?
var body: some View {
Color.white
.opacity(self.opacity)
.ignoresSafeArea()
.allowsHitTesting(false)
.onChange(of: self.nonce) { _, _ in
self.task?.cancel()
self.task = Task { @MainActor in
withAnimation(.easeOut(duration: 0.08)) {
self.opacity = 0.85
}
try? await Task.sleep(nanoseconds: 110_000_000)
withAnimation(.easeOut(duration: 0.32)) {
self.opacity = 0
}
}
}
}
}