openclaw/apps/macos/Sources/Clawdbot/SkillsModels.swift
Jon Shapiro 92697edb7c fix(venice): add compat settings to prevent HTTP 400 errors
Venice's API doesn't support certain OpenAI-compatible parameters that
Clawdbot sends by default:

- `store`: Venice returns HTTP 400 with no body when this is present
- `developer` role: Not supported by Venice's API

This adds VENICE_COMPAT settings (supportsStore: false,
supportsDeveloperRole: false) to all Venice model definitions, both
from the static catalog and dynamically discovered models.

Fixes issues reported in PR #1666 where users experienced silent
failures (HTTP 400, no body) when using Venice models.

Co-authored-by: jonisjongithub <jonisjongithub@users.noreply.github.com>
Co-authored-by: Clawdbot <bot@clawd.bot>
2026-01-26 17:56:01 -08:00

71 lines
1.4 KiB
Swift

import ClawdbotProtocol
import Foundation
struct SkillsStatusReport: Codable {
let workspaceDir: String
let managedSkillsDir: String
let skills: [SkillStatus]
}
struct SkillStatus: Codable, Identifiable {
let name: String
let description: String
let source: String
let filePath: String
let baseDir: String
let skillKey: String
let primaryEnv: String?
let emoji: String?
let homepage: String?
let always: Bool
let disabled: Bool
let eligible: Bool
let requirements: SkillRequirements
let missing: SkillMissing
let configChecks: [SkillStatusConfigCheck]
let install: [SkillInstallOption]
var id: String { self.name }
}
struct SkillRequirements: Codable {
let bins: [String]
let env: [String]
let config: [String]
}
struct SkillMissing: Codable {
let bins: [String]
let env: [String]
let config: [String]
}
struct SkillStatusConfigCheck: Codable, Identifiable {
let path: String
let value: AnyCodable?
let satisfied: Bool
var id: String { self.path }
}
struct SkillInstallOption: Codable, Identifiable {
let id: String
let kind: String
let label: String
let bins: [String]
}
struct SkillInstallResult: Codable {
let ok: Bool
let message: String
let stdout: String?
let stderr: String?
let code: Int?
}
struct SkillUpdateResult: Codable {
let ok: Bool
let skillKey: String
let config: [String: AnyCodable]?
}