openclaw/apps/macos
Clawdbot 9d991bb5f5 fix(macos): menu bar activity badge not showing during agent work
The gateway emits agent events with stream='lifecycle' and data.phase
('start'/'end'/'error'), but ControlChannel.swift was looking for
stream='job' and data.state ('started'/'streaming'/etc).

This mismatch caused the menu bar to always show 'Idle' even when the
agent was actively working.

Changes:
- ControlChannel.swift: Handle 'lifecycle' stream instead of 'job',
  map phase values to the states WorkActivityStore expects
- AgentEventsWindow.swift: Update stream color mapping for consistency

Fixes #1932
2026-01-28 18:10:39 +01:00
..
Icon.icon refactor: rename clawdbot to moltbot with legacy compat 2026-01-27 12:21:02 +00:00
Sources fix(macos): menu bar activity badge not showing during agent work 2026-01-28 18:10:39 +01:00
Tests/MoltbotIPCTests fix(macOS): rename Clawdbot directories to Moltbot for naming consistency 2026-01-27 14:17:20 -06:00
Package.resolved chore: update Package.resolved after dependency resolution 2026-01-27 14:17:20 -06:00
Package.swift Mac: finish Moltbot rename 2026-01-27 14:12:17 -06:00
README.md Mac: finish Moltbot rename 2026-01-27 14:12:17 -06:00

Moltbot macOS app (dev + signing)

Quick dev run

# from repo root
scripts/restart-mac.sh

Options:

scripts/restart-mac.sh --no-sign   # fastest dev; ad-hoc signing (TCC permissions do not stick)
scripts/restart-mac.sh --sign      # force code signing (requires cert)

Packaging flow

scripts/package-mac-app.sh

Creates dist/Moltbot.app and signs it via scripts/codesign-mac-app.sh.

Signing behavior

Auto-selects identity (first match):

  1. Developer ID Application
  2. Apple Distribution
  3. Apple Development
  4. first available identity

If none found:

  • errors by default
  • set ALLOW_ADHOC_SIGNING=1 or SIGN_IDENTITY="-" to ad-hoc sign

Team ID audit (Sparkle mismatch guard)

After signing, we read the app bundle Team ID and compare every Mach-O inside the app. If any embedded binary has a different Team ID, signing fails.

Skip the audit:

SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh

Library validation workaround (dev only)

If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:

DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh

This adds com.apple.security.cs.disable-library-validation to app entitlements. Use for local dev only; keep off for release builds.

Useful env flags

  • SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"
  • ALLOW_ADHOC_SIGNING=1 (ad-hoc, TCC permissions do not persist)
  • CODESIGN_TIMESTAMP=off (offline debug)
  • DISABLE_LIBRARY_VALIDATION=1 (dev-only Sparkle workaround)
  • SKIP_TEAM_ID_CHECK=1 (bypass audit)