import { invariant } from '../../utils/errors.mjs';
import { PanSession } from '../pan/PanSession.mjs';
import { getGlobalLock } from './utils/lock.mjs';
import { isRefObject } from '../../utils/is-ref-object.mjs';
import { addPointerEvent } from '../../events/add-pointer-event.mjs';
import { applyConstraints, calcRelativeConstraints, resolveDragElastic, calcViewportConstraints, defaultElastic, rebaseAxisConstraints, calcOrigin } from './utils/constraints.mjs';
import { createBox } from '../../projection/geometry/models.mjs';
import { eachAxis } from '../../projection/utils/each-axis.mjs';
import { measurePageBox } from '../../projection/utils/measure.mjs';
import { extractEventInfo } from '../../events/event-info.mjs';
import { convertBoxToBoundingBox, convertBoundingBoxToBox } from '../../projection/geometry/conversion.mjs';
import { addDomEvent } from '../../events/add-dom-event.mjs';
import { calcLength } from '../../projection/geometry/delta-calc.mjs';
import { mix } from '../../utils/mix.mjs';
import { percent } from '../../value/types/numbers/units.mjs';
import { animateMotionValue } from '../../animation/interfaces/motion-value.mjs';
import { getContextWindow } from '../../utils/get-context-window.mjs';
import { frame } from '../../frameloop/frame.mjs';

const elementDragControls = new WeakMap();
/**
 *
 */
// let latestPointerEvent: PointerEvent
class VisualElementDragControls {
    constructor(visualElement) {
        // This is a reference to the global drag gesture lock, ensuring only one component
        // can "capture" the drag of one or both axes.
        // TODO: Look into moving this into pansession?
        this.openGlobalLock = null;
        this.isDragging = false;
        this.currentDirection = null;
        this.originPoint = { x: 0, y: 0 };
        /**
         * The permitted boundaries of travel, in pixels.
         */
        this.constraints = false;
        this.hasMutatedConstraints = false;
        /**
         * The per-axis resolved elastic values.
         */
        this.elastic = createBox();
        this.visualElement = visualElement;
    }
    start(originEvent, { snapToCursor = false } = {}) {
        /**
         * Don't start dragging if this component is exiting
         */
        const { presenceContext } = this.visualElement;
        if (presenceContext && presenceContext.isPresent === false)
            return;
        const onSessionStart = (event) => {
            const { dragSnapToOrigin } = this.getProps();
            // Stop or pause any animations on both axis values immediately. This allows the user to throw and catch
            // the component.
            dragSnapToOrigin ? this.pauseAnimation() : this.stopAnimation();
            if (snapToCursor) {
                this.snapToCursor(extractEventInfo(event, "page").point);
            }
        };
        const onStart = (event, info) => {
            // Attempt to grab the global drag gesture lock - maybe make this part of PanSession
            const { drag, dragPropagation, onDragStart } = this.getProps();
            if (drag && !dragPropagation) {
                if (this.openGlobalLock)
                    this.openGlobalLock();
                this.openGlobalLock = getGlobalLock(drag);
                // If we don 't have the lock, don't start dragging
                if (!this.openGlobalLock)
                    return;
            }
            this.isDragging = true;
            this.currentDirection = null;
            this.resolveConstraints();
            if (this.visualElement.projection) {
                this.visualElement.projection.isAnimationBlocked = true;
                this.visualElement.projection.target = undefined;
            }
            /**
             * Record gesture origin
             */
            eachAxis((axis) => {
                let current = this.getAxisMotionValue(axis).get() || 0;
                /**
                 * If the MotionValue is a percentage value convert to px
                 */
                if (percent.test(current)) {
                    const { projection } = this.visualElement;
                    if (projection && projection.layout) {
                        const measuredAxis = projection.layout.layoutBox[axis];
                        if (measuredAxis) {
                            const length = calcLength(measuredAxis);
                            current = length * (parseFloat(current) / 100);
                        }
                    }
                }
                this.originPoint[axis] = current;
            });
            // Fire onDragStart event
            if (onDragStart) {
                frame.update(() => onDragStart(event, info), false, true);
            }
            const { animationState } = this.visualElement;
            animationState && animationState.setActive("whileDrag", true);
        };
        const onMove = (event, info) => {
            // latestPointerEvent = event
            const { dragPropagation, dragDirectionLock, onDirectionLock, onDrag, } = this.getProps();
            // If we didn't successfully receive the gesture lock, early return.
            if (!dragPropagation && !this.openGlobalLock)
                return;
            const { offset } = info;
            // Attempt to detect drag direction if directionLock is true
            if (dragDirectionLock && this.currentDirection === null) {
                this.currentDirection = getCurrentDirection(offset);
                // If we've successfully set a direction, notify listener
                if (this.currentDirection !== null) {
                    onDirectionLock && onDirectionLock(this.currentDirection);
                }
                return;
            }
            // Update each point with the latest position
            this.updateAxis("x", info.point, offset);
            this.updateAxis("y", info.point, offset);
            /**
             * Ideally we would leave the renderer to fire naturally at the end of
             * this frame but if the element is about to change layout as the result
             * of a re-render we want to ensure the browser can read the latest
             * bounding box to ensure the pointer and element don't fall out of sync.
             */
            this.visualElement.render();
            /**
             * This must fire after the render call as it might trigger a state
             * change which itself might trigger a layout update.
             */
            onDrag && onDrag(event, info);
        };
        const onSessionEnd = (event, info) => this.stop(event, info);
        const resumeAnimation = () => eachAxis((axis) => {
            var _a;
            return this.getAnimationState(axis) === "paused" &&
                ((_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.play());
        });
        const { dragSnapToOrigin } = this.getProps();
        this.panSession = new PanSession(originEvent, {
            onSessionStart,
            onStart,
            onMove,
            onSessionEnd,
            resumeAnimation,
        }, {
            transformPagePoint: this.visualElement.getTransformPagePoint(),
            dragSnapToOrigin,
            contextWindow: getContextWindow(this.visualElement),
        });
    }
    stop(event, info) {
        const isDragging = this.isDragging;
        this.cancel();
        if (!isDragging)
            return;
        const { velocity } = info;
        this.startAnimation(velocity);
        const { onDragEnd } = this.getProps();
        if (onDragEnd) {
            frame.update(() => onDragEnd(event, info));
        }
    }
    cancel() {
        this.isDragging = false;
        const { projection, animationState } = this.visualElement;
        if (projection) {
            projection.isAnimationBlocked = false;
        }
        this.panSession && this.panSession.end();
        this.panSession = undefined;
        const { dragPropagation } = this.getProps();
        if (!dragPropagation && this.openGlobalLock) {
            this.openGlobalLock();
            this.openGlobalLock = null;
        }
        animationState && animationState.setActive("whileDrag", false);
    }
    updateAxis(axis, _point, offset) {
        const { drag } = this.getProps();
        // If we're not dragging this axis, do an early return.
        if (!offset || !shouldDrag(axis, drag, this.currentDirection))
            return;
        const axisValue = this.getAxisMotionValue(axis);
        let next = this.originPoint[axis] + offset[axis];
        // Apply constraints
        if (this.constraints && this.constraints[axis]) {
            next = applyConstraints(next, this.constraints[axis], this.elastic[axis]);
        }
        axisValue.set(next);
    }
    resolveConstraints() {
        var _a;
        const { dragConstraints, dragElastic } = this.getProps();
        const layout = this.visualElement.projection &&
            !this.visualElement.projection.layout
            ? this.visualElement.projection.measure(false)
            : (_a = this.visualElement.projection) === null || _a === void 0 ? void 0 : _a.layout;
        const prevConstraints = this.constraints;
        if (dragConstraints && isRefObject(dragConstraints)) {
            if (!this.constraints) {
                this.constraints = this.resolveRefConstraints();
            }
        }
        else {
            if (dragConstraints && layout) {
                this.constraints = calcRelativeConstraints(layout.layoutBox, dragConstraints);
            }
            else {
                this.constraints = false;
            }
        }
        this.elastic = resolveDragElastic(dragElastic);
        /**
         * If we're outputting to external MotionValues, we want to rebase the measured constraints
         * from viewport-relative to component-relative.
         */
        if (prevConstraints !== this.constraints &&
            layout &&
            this.constraints &&
            !this.hasMutatedConstraints) {
            eachAxis((axis) => {
                if (this.getAxisMotionValue(axis)) {
                    this.constraints[axis] = rebaseAxisConstraints(layout.layoutBox[axis], this.constraints[axis]);
                }
            });
        }
    }
    resolveRefConstraints() {
        const { dragConstraints: constraints, onMeasureDragConstraints } = this.getProps();
        if (!constraints || !isRefObject(constraints))
            return false;
        const constraintsElement = constraints.current;
        invariant(constraintsElement !== null, "If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.");
        const { projection } = this.visualElement;
        // TODO
        if (!projection || !projection.layout)
            return false;
        const constraintsBox = measurePageBox(constraintsElement, projection.root, this.visualElement.getTransformPagePoint());
        let measuredConstraints = calcViewportConstraints(projection.layout.layoutBox, constraintsBox);
        /**
         * If there's an onMeasureDragConstraints listener we call it and
         * if different constraints are returned, set constraints to that
         */
        if (onMeasureDragConstraints) {
            const userConstraints = onMeasureDragConstraints(convertBoxToBoundingBox(measuredConstraints));
            this.hasMutatedConstraints = !!userConstraints;
            if (userConstraints) {
                measuredConstraints = convertBoundingBoxToBox(userConstraints);
            }
        }
        return measuredConstraints;
    }
    startAnimation(velocity) {
        const { drag, dragMomentum, dragElastic, dragTransition, dragSnapToOrigin, onDragTransitionEnd, } = this.getProps();
        const constraints = this.constraints || {};
        const momentumAnimations = eachAxis((axis) => {
            if (!shouldDrag(axis, drag, this.currentDirection)) {
                return;
            }
            let transition = (constraints && constraints[axis]) || {};
            if (dragSnapToOrigin)
                transition = { min: 0, max: 0 };
            /**
             * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame
             * of spring animations so we should look into adding a disable spring option to `inertia`.
             * We could do something here where we affect the `bounceStiffness` and `bounceDamping`
             * using the value of `dragElastic`.
             */
            const bounceStiffness = dragElastic ? 200 : 1000000;
            const bounceDamping = dragElastic ? 40 : 10000000;
            const inertia = {
                type: "inertia",
                velocity: dragMomentum ? velocity[axis] : 0,
                bounceStiffness,
                bounceDamping,
                timeConstant: 750,
                restDelta: 1,
                restSpeed: 10,
                ...dragTransition,
                ...transition,
            };
            // If we're not animating on an externally-provided `MotionValue` we can use the
            // component's animation controls which will handle interactions with whileHover (etc),
            // otherwise we just have to animate the `MotionValue` itself.
            return this.startAxisValueAnimation(axis, inertia);
        });
        // Run all animations and then resolve the new drag constraints.
        return Promise.all(momentumAnimations).then(onDragTransitionEnd);
    }
    startAxisValueAnimation(axis, transition) {
        const axisValue = this.getAxisMotionValue(axis);
        return axisValue.start(animateMotionValue(axis, axisValue, 0, transition));
    }
    stopAnimation() {
        eachAxis((axis) => this.getAxisMotionValue(axis).stop());
    }
    pauseAnimation() {
        eachAxis((axis) => { var _a; return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.pause(); });
    }
    getAnimationState(axis) {
        var _a;
        return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.state;
    }
    /**
     * Drag works differently depending on which props are provided.
     *
     * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.
     * - Otherwise, we apply the delta to the x/y motion values.
     */
    getAxisMotionValue(axis) {
        const dragKey = "_drag" + axis.toUpperCase();
        const props = this.visualElement.getProps();
        const externalMotionValue = props[dragKey];
        return externalMotionValue
            ? externalMotionValue
            : this.visualElement.getValue(axis, (props.initial ? props.initial[axis] : undefined) || 0);
    }
    snapToCursor(point) {
        eachAxis((axis) => {
            const { drag } = this.getProps();
            // If we're not dragging this axis, do an early return.
            if (!shouldDrag(axis, drag, this.currentDirection))
                return;
            const { projection } = this.visualElement;
            const axisValue = this.getAxisMotionValue(axis);
            if (projection && projection.layout) {
                const { min, max } = projection.layout.layoutBox[axis];
                axisValue.set(point[axis] - mix(min, max, 0.5));
            }
        });
    }
    /**
     * When the viewport resizes we want to check if the measured constraints
     * have changed and, if so, reposition the element within those new constraints
     * relative to where it was before the resize.
     */
    scalePositionWithinConstraints() {
        if (!this.visualElement.current)
            return;
        const { drag, dragConstraints } = this.getProps();
        const { projection } = this.visualElement;
        if (!isRefObject(dragConstraints) || !projection || !this.constraints)
            return;
        /**
         * Stop current animations as there can be visual glitching if we try to do
         * this mid-animation
         */
        this.stopAnimation();
        /**
         * Record the relative position of the dragged element relative to the
         * constraints box and save as a progress value.
         */
        const boxProgress = { x: 0, y: 0 };
        eachAxis((axis) => {
            const axisValue = this.getAxisMotionValue(axis);
            if (axisValue) {
                const latest = axisValue.get();
                boxProgress[axis] = calcOrigin({ min: latest, max: latest }, this.constraints[axis]);
            }
        });
        /**
         * Update the layout of this element and resolve the latest drag constraints
         */
        const { transformTemplate } = this.visualElement.getProps();
        this.visualElement.current.style.transform = transformTemplate
            ? transformTemplate({}, "")
            : "none";
        projection.root && projection.root.updateScroll();
        projection.updateLayout();
        this.resolveConstraints();
        /**
         * For each axis, calculate the current progress of the layout axis
         * within the new constraints.
         */
        eachAxis((axis) => {
            if (!shouldDrag(axis, drag, null))
                return;
            /**
             * Calculate a new transform based on the previous box progress
             */
            const axisValue = this.getAxisMotionValue(axis);
            const { min, max } = this.constraints[axis];
            axisValue.set(mix(min, max, boxProgress[axis]));
        });
    }
    addListeners() {
        if (!this.visualElement.current)
            return;
        elementDragControls.set(this.visualElement, this);
        const element = this.visualElement.current;
        /**
         * Attach a pointerdown event listener on this DOM element to initiate drag tracking.
         */
        const stopPointerListener = addPointerEvent(element, "pointerdown", (event) => {
            const { drag, dragListener = true } = this.getProps();
            drag && dragListener && this.start(event);
        });
        const measureDragConstraints = () => {
            const { dragConstraints } = this.getProps();
            if (isRefObject(dragConstraints)) {
                this.constraints = this.resolveRefConstraints();
            }
        };
        const { projection } = this.visualElement;
        const stopMeasureLayoutListener = projection.addEventListener("measure", measureDragConstraints);
        if (projection && !projection.layout) {
            projection.root && projection.root.updateScroll();
            projection.updateLayout();
        }
        measureDragConstraints();
        /**
         * Attach a window resize listener to scale the draggable target within its defined
         * constraints as the window resizes.
         */
        const stopResizeListener = addDomEvent(window, "resize", () => this.scalePositionWithinConstraints());
        /**
         * If the element's layout changes, calculate the delta and apply that to
         * the drag gesture's origin point.
         */
        const stopLayoutUpdateListener = projection.addEventListener("didUpdate", (({ delta, hasLayoutChanged }) => {
            if (this.isDragging && hasLayoutChanged) {
                eachAxis((axis) => {
                    const motionValue = this.getAxisMotionValue(axis);
                    if (!motionValue)
                        return;
                    this.originPoint[axis] += delta[axis].translate;
                    motionValue.set(motionValue.get() + delta[axis].translate);
                });
                this.visualElement.render();
            }
        }));
        return () => {
            stopResizeListener();
            stopPointerListener();
            stopMeasureLayoutListener();
            stopLayoutUpdateListener && stopLayoutUpdateListener();
        };
    }
    getProps() {
        const props = this.visualElement.getProps();
        const { drag = false, dragDirectionLock = false, dragPropagation = false, dragConstraints = false, dragElastic = defaultElastic, dragMomentum = true, } = props;
        return {
            ...props,
            drag,
            dragDirectionLock,
            dragPropagation,
            dragConstraints,
            dragElastic,
            dragMomentum,
        };
    }
}
function shouldDrag(direction, drag, currentDirection) {
    return ((drag === true || drag === direction) &&
        (currentDirection === null || currentDirection === direction));
}
/**
 * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower
 * than the provided threshold, return `null`.
 *
 * @param offset - The x/y offset from origin.
 * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.
 */
function getCurrentDirection(offset, lockThreshold = 10) {
    let direction = null;
    if (Math.abs(offset.y) > lockThreshold) {
        direction = "y";
    }
    else if (Math.abs(offset.x) > lockThreshold) {
        direction = "x";
    }
    return direction;
}

export { VisualElementDragControls, elementDragControls };
